[gd_resource type="StandardMaterial3D" load_steps=2 format=3] [ext_resource type="Texture2D" path="res://art/exported/environment/textures/sand.png" id="1_texture"] [resource] resource_name = "Starter Island Sand" texture_filter = 4 albedo_texture = ExtResource("1_texture") roughness = 1.0 uv1_scale = Vector3(21.406, 21.406, 21.406)