extends SceneTree const REGION_SCENE := preload("res://world/regions/starter_island_region.tscn") func _initialize() -> void: call_deferred("_bake") func _bake() -> void: var started := Time.get_ticks_usec() var region := REGION_SCENE.instantiate() root.add_child(region) var baker := region.get_node_or_null("ShorelineRibbonBaker") as ShorelineRibbonBaker if baker == null: push_error("The map does not contain a configured ShorelineRibbonBaker.") quit(1) return var results := baker.rebuild_all() if results.size() != baker.water_bodies.size(): quit(1) return for result: Dictionary in results: if result.get("skipped", false): print( "Shoreline %s: type=%s skipped intentionally" % [result["output_path"], WaterType.label(result["water_type"])] ) continue print( "Shoreline %s: type=%s segments=%d loops=%d raw=%d simplified=%d smoothed=%d triangles=%d" % [ result["output_path"], WaterType.label(result["water_type"]), result["segment_count"], result["loop_count"], result["raw_point_count"], result["simplified_point_count"], result["smoothed_point_count"], result["triangle_count"], ] ) print("Shoreline bake completed in %.2f ms" % ((Time.get_ticks_usec() - started) / 1000.0)) quit()