[gd_scene load_steps=3 format=3] [sub_resource type="CylinderMesh" id="FishingRodMesh"] top_radius = 0.025 bottom_radius = 0.045 height = 1.2 [sub_resource type="StandardMaterial3D" id="FishingRodMaterial"] albedo_color = Color(0.22, 0.12, 0.06, 1) roughness = 0.8 [node name="FishingRodAttachment" type="BoneAttachment3D"] bone_name = "hand.R" [node name="FishingRod" type="Node3D" parent="."] rotation = Vector3(-0.785398, -0.007863, 3.141593) [node name="RodMesh" type="MeshInstance3D" parent="FishingRod"] position = Vector3(0, 0.42, 0) mesh = SubResource("FishingRodMesh") material_override = SubResource("FishingRodMaterial") [node name="FishingRodTip" type="Marker3D" parent="FishingRod"] position = Vector3(0, 0.95, 0)