extends SceneTree const MainScene: PackedScene = preload("res://main/main.tscn") const TEST_PORT: int = 18136 func _initialize() -> void: call_deferred("_run") func _run() -> void: root.size = Vector2i(1280, 720) var main: Node = MainScene.instantiate() root.add_child(main) for _frame: int in 4: await process_frame if not bool(main.get("_application_initialized")): main.call("_activate_selected_data_path", "", true) for _frame: int in 8: await process_frame assert(bool(main.get("_application_initialized"))) assert(bool(main.call("_prepare_private_host"))) var save_manager := main.get("_save_manager") as PlayerSaveManager assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") await physics_frame await physics_frame var player := main.get("_player") as Player var sprint_dust := player.get_node("%SprintDust") as SprintDustTrail assert(sprint_dust != null) assert(sprint_dust.get_active_puff_count() == 0) sprint_dust.update_trail( 0.016, Vector3.ZERO, Vector3(4.5, 0.0, 0.0), true, ) assert(sprint_dust.get_active_puff_count() == 0) sprint_dust.update_trail( 0.016, Vector3(0.5, 0.0, 0.0), Vector3(4.5, 0.0, 0.0), true, ) assert(sprint_dust.get_active_puff_count() == 1) var planted_puff_position: Vector3 = ( sprint_dust.get_first_active_puff_position() ) sprint_dust.update_trail( 0.08, Vector3(0.75, 0.0, 0.0), Vector3(4.5, 0.0, 0.0), true, ) assert( sprint_dust.get_first_active_puff_position() == planted_puff_position ) sprint_dust.update_trail( 0.08, Vector3(0.75, 0.0, 0.0), Vector3.ZERO, false, ) assert(sprint_dust.get_active_puff_count() == 1) sprint_dust.clear_trail() assert(sprint_dust.get_active_puff_count() == 0) sprint_dust.emit_landing_burst(Vector3.ZERO, Vector3.FORWARD) assert(sprint_dust.get_active_puff_count() == 5) sprint_dust.update_trail( 0.08, Vector3.ZERO, Vector3.ZERO, false, ) assert(sprint_dust.get_active_puff_count() == 5) sprint_dust.clear_trail() var service := main.get_node( "%NetworkSurfaceDrawingService" ) as NetworkSurfaceDrawingService var game_ui := main.get_node("%GameUI") as GameUI var toolbar := game_ui.get_node( "%SurfaceDrawingToolbar" ) as SurfaceDrawingToolbar var chat_ui := game_ui.get_node("%ChatUI") as ChatUI assert(player != null and service != null and toolbar != null) assert(chat_ui != null) assert(bool(game_ui.call("_can_start_virtual_mouse"))) game_ui.call("_begin_virtual_mouse", 0) var virtual_cursor := game_ui.get_node( "%ControllerVirtualCursor" ) as ControllerVirtualCursor assert(virtual_cursor.visible) assert(not player.is_camera_input_enabled()) game_ui.call("_end_virtual_mouse") assert(not virtual_cursor.visible) assert(player.is_camera_input_enabled()) var settings_panel := game_ui.get( "_pause_settings_panel" ) as SettingsPanel var chat_dock_button := settings_panel.get_node("%ChatDock") as BubbleButton var chat_mode_button := settings_panel.get_node("%ChatMode") as BubbleButton var paint_dock_button := settings_panel.get_node("%PaintDock") as BubbleButton assert(chat_dock_button.neutral_size.x == chat_dock_button.neutral_size.y) assert(chat_mode_button.neutral_size.x == chat_mode_button.neutral_size.y) assert(paint_dock_button.neutral_size.x == paint_dock_button.neutral_size.y) assert( chat_dock_button.compact_minimum_size.x == chat_dock_button.compact_minimum_size.y ) assert( chat_mode_button.compact_minimum_size.x == chat_mode_button.compact_minimum_size.y ) assert( paint_dock_button.compact_minimum_size.x == paint_dock_button.compact_minimum_size.y ) assert(not chat_ui.is_docked_right()) assert(toolbar.is_docked_right()) var settings_manager := main.get_node( "%PlayerSettingsManager" ) as PlayerSettingsManager assert(settings_manager != null) var changed_docks: PlayerSettings = settings_manager.current_settings.copy() changed_docks.chat_dock_right = true changed_docks.chat_mobile_mode = true changed_docks.paint_dock_right = false assert(settings_manager.apply_settings(changed_docks)) await process_frame assert(chat_ui.is_docked_right()) assert(chat_ui.is_mobile_mode()) assert(not toolbar.is_docked_right()) var chat_panel := chat_ui.get_node("ChatPanel") as PanelContainer var chat_height_button := chat_ui.get_node("ChatHeightButton") as Button var chat_status := chat_ui.find_child( "ChatStatus", true, false ) as Label assert(chat_status != null) assert( chat_status.autowrap_mode == TextServer.AUTOWRAP_WORD_SMART ) assert(is_zero_approx(chat_panel.position.y)) assert(is_equal_approx(chat_panel.size.x, ChatUI.MOBILE_COMPACT_WIDTH)) assert(not chat_height_button.visible) var reloaded_settings := PlayerSettingsManager.new() root.add_child(reloaded_settings) assert(reloaded_settings.load_settings()) assert(reloaded_settings.current_settings.chat_dock_right) assert(reloaded_settings.current_settings.chat_mobile_mode) assert(not reloaded_settings.current_settings.paint_dock_right) reloaded_settings.queue_free() var default_docks: PlayerSettings = settings_manager.current_settings.copy() default_docks.chat_dock_right = false default_docks.chat_mobile_mode = false default_docks.paint_dock_right = true assert(settings_manager.apply_settings(default_docks)) await process_frame chat_ui.call( "_set_status", ( "Unknown command: /this-command-name-is-intentionally-long-" + "enough-to-require-smart-character-wrapping" ), ) await process_frame assert(is_equal_approx(chat_panel.size.x, ChatUI.PANEL_WIDTH)) assert(chat_status.size.x <= ChatUI.PANEL_WIDTH) chat_ui.call("_set_status", "") assert(not chat_ui.is_docked_right()) assert(not chat_ui.is_mobile_mode()) assert(toolbar.is_docked_right()) assert(chat_height_button.visible) var select_button := InputEventJoypadButton.new() select_button.button_index = JOY_BUTTON_BACK select_button.pressed = true assert(bool(game_ui.call("_handle_controller_chat_controls", select_button))) await process_frame assert(chat_ui.is_open()) assert(chat_panel.mouse_filter == Control.MOUSE_FILTER_STOP) var typed_chat_entry := chat_ui.find_child( "ChatEntry", true, false ) as LineEdit assert(typed_chat_entry != null) assert(not typed_chat_entry.virtual_keyboard_enabled) var accept_button := InputEventJoypadButton.new() accept_button.button_index = JOY_BUTTON_A accept_button.pressed = true assert(bool(game_ui.call("_handle_controller_chat_controls", accept_button))) assert(typed_chat_entry.virtual_keyboard_enabled) await process_frame assert(typed_chat_entry.has_focus()) var left_bumper := InputEventJoypadButton.new() left_bumper.button_index = JOY_BUTTON_LEFT_SHOULDER left_bumper.pressed = true assert(bool(game_ui.call("_handle_controller_chat_controls", left_bumper))) assert(not chat_ui.is_open()) assert(chat_panel.mouse_filter == Control.MOUSE_FILTER_IGNORE) assert(not typed_chat_entry.virtual_keyboard_enabled) assert(bool(game_ui.call("_handle_controller_chat_controls", left_bumper))) assert(not chat_ui.is_open()) assert(not typed_chat_entry.virtual_keyboard_enabled) assert(bool(game_ui.call("_handle_controller_chat_controls", select_button))) assert(not chat_ui.is_open()) assert(chat_ui.is_collapsed()) assert(bool(game_ui.call("_handle_controller_chat_controls", select_button))) assert(chat_ui.is_open()) chat_ui.refocus_gameplay() var quick_menu := game_ui.get_node( "%QuickRadialMenu" ) as QuickRadialMenu var emote_menu := game_ui.get_node( "%EmoteRadialMenu" ) as EmoteRadialMenu assert(quick_menu != null and emote_menu != null) assert(QuickRadialMenu.ACTIONS.size() == QuickRadialMenu.SECTOR_COUNT) assert(QuickRadialMenu.ACTIONS.has(&"freecam")) assert(QuickRadialMenu.ACTIONS.has(&"hud")) game_ui.call("_on_quick_action_selected", &"freecam") assert(player.is_free_camera_active()) assert(player.get_active_gameplay_camera().name == &"FreeCamera") game_ui.call("_on_quick_action_selected", &"freecam") assert(not player.is_free_camera_active()) game_ui.call("_on_quick_action_selected", &"hud") await process_frame assert(game_ui.is_gameplay_hud_hidden()) assert(chat_ui.is_hud_hidden()) assert(not ( game_ui.get_node("%GameplayTransientHUD") as Control ).visible) assert(not ( game_ui.get_node("%ExperiencePresentation") as Control ).visible) quick_menu.open_menu(true) assert(quick_menu.visible and quick_menu.is_open()) quick_menu.close_menu() emote_menu.open_menu(true) assert(emote_menu.visible and emote_menu.is_open()) emote_menu.close_menu() chat_ui.open_chat() await process_frame assert(chat_ui.is_open() and chat_panel.visible) chat_ui.refocus_gameplay() assert(chat_ui.is_hud_hidden()) var cancel_button := InputEventJoypadButton.new() cancel_button.button_index = JOY_BUTTON_B cancel_button.pressed = true assert(not bool(main.call("_is_pause_open_request", cancel_button))) var start_button := InputEventJoypadButton.new() start_button.button_index = JOY_BUTTON_START start_button.pressed = true assert(bool(main.call("_is_pause_open_request", start_button))) var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu player_menu.open_section(PlayerMenu.Section.PROFILE) for _frame: int in 12: await process_frame assert(game_ui.is_gameplay_hud_hidden()) assert(player_menu.visible) assert(root.gui_get_focus_owner() is not LineEdit) player_menu.close_menu(PlayerMenu.CloseReason.SESSION_END) await process_frame game_ui.call("_on_quick_action_selected", &"hud") await process_frame assert(not game_ui.is_gameplay_hud_hidden()) assert(not chat_ui.is_hud_hidden()) assert(not service.can_activate()) assert(not service.is_active() and not toolbar.visible) assert(player.bag.add_item(ArtShopStock.ART_KIT_ITEM_ID, 1)) player.hotbar.select_slot(1) assert(player.hotbar.assign_item(0, ArtShopStock.ART_KIT_ITEM_ID)) assert(not service.can_activate()) var paint_key := InputEventKey.new() paint_key.physical_keycode = KEY_P paint_key.pressed = true assert(not service.handle_input(paint_key, true)) assert(not service.is_active()) player.hotbar.select_slot(0) await process_frame assert(service.is_active() and not service.is_placement_mode()) assert(toolbar.visible) var ui_root := game_ui.get_node("%UIRoot") as Control assert(toolbar.get_parent() == ui_root) assert(is_zero_approx(toolbar.position.y)) assert( is_equal_approx( toolbar.get_global_rect().end.x, ui_root.get_global_rect().end.x, ) ) assert(toolbar.get_global_rect().end.x <= 1280.0) assert(toolbar.get_global_rect().end.y <= 720.0) var top_panel := toolbar.get_node("%TopPanel") as PanelContainer var color_panel := toolbar.get_node("%ColorPanel") as PanelContainer assert(is_equal_approx(toolbar.size.x, SurfaceDrawingToolbar.TOOLBAR_WIDTH)) assert(is_equal_approx(top_panel.size.x, SurfaceDrawingToolbar.TOOLBAR_WIDTH)) assert(top_panel.position.is_equal_approx(Vector2.ZERO)) assert(color_panel.position.x > 0.0) assert(is_equal_approx(color_panel.get_rect().end.x, top_panel.get_rect().end.x)) assert(color_panel.position.y < top_panel.get_rect().end.y) assert(color_panel.get_rect().end.y > top_panel.get_rect().end.y) var toolbar_origin: Vector2 = toolbar.get_global_rect().position var top_pointer := InputEventMouseMotion.new() top_pointer.position = toolbar_origin + Vector2(200.0, 24.0) assert(toolbar.owns_pointer_event(top_pointer)) var rail_pointer := InputEventMouseMotion.new() rail_pointer.position = color_panel.get_global_rect().get_center() assert(toolbar.owns_pointer_event(rail_pointer)) var empty_pointer := InputEventMouseMotion.new() empty_pointer.position = toolbar_origin + Vector2(200.0, 180.0) assert(not toolbar.owns_pointer_event(empty_pointer)) var brush_option := toolbar.get_node("%BrushOption") as OptionButton var grid_option := toolbar.get_node("%GridOption") as OptionButton var mode_button := toolbar.get_node("%ModeButton") as Button var eraser_button := toolbar.get_node("%EraserButton") as Button var undo_button := toolbar.get_node("%UndoButton") as Button var hide_button := toolbar.get_node("%HideGuideButton") as Button var restore_button := toolbar.get_node("%RestoreGuideButton") as Button var finalize_button := toolbar.get_node("%FinalizeGuideButton") as Button assert( mode_button != null and eraser_button != null and undo_button != null and hide_button != null and restore_button != null and finalize_button != null ) assert(toolbar.get_node_or_null("%CloseButton") == null) var expected_toolbar_icons: Dictionary[Button, String] = { mode_button: "/art/art_kit_marker.png", eraser_button: "/art/art_kit_eraser.png", hide_button: "/art/art_kit_grid_hidden_light.png", restore_button: "/art/art_kit_grid_restore_light.png", finalize_button: "/art/art_kit_grid_finish_light.png", } for icon_button: Button in expected_toolbar_icons: assert(icon_button.text.is_empty()) assert(icon_button.icon != null) assert( icon_button.icon.resource_path.ends_with( expected_toolbar_icons[icon_button] ) ) for icon_button: Button in [ eraser_button, undo_button, hide_button, restore_button, finalize_button, ]: assert(icon_button.custom_minimum_size == Vector2(48, 44)) assert(icon_button.get_theme_constant("icon_max_width") == 40) var icon_style := ( icon_button.get_theme_stylebox("normal") as StyleBoxFlat ) assert(is_equal_approx(icon_style.content_margin_left, 4.0)) assert(is_equal_approx(icon_style.content_margin_top, 2.0)) assert(mode_button.custom_minimum_size == Vector2(48, 48)) assert(mode_button.get_theme_constant("icon_max_width") == 40) assert(mode_button.get_index() > finalize_button.get_index()) assert(hide_button.button_group != null) assert(hide_button.button_group == restore_button.button_group) assert(hide_button.button_group == finalize_button.button_group) assert(hide_button.button_group.allow_unpress) assert(brush_option.item_count == 4) assert(grid_option.item_count == 4) assert(not brush_option.get_popup().is_item_disabled(0)) assert(brush_option.get_popup().is_item_disabled(1)) assert(not grid_option.get_popup().is_item_disabled(0)) assert(grid_option.get_popup().is_item_disabled(1)) var color_buttons: Dictionary = toolbar.get("_color_buttons") assert(color_buttons.size() == SurfaceDrawingPalette.COLORS.size()) assert(not (color_buttons[&"chalk_white"] as Button).disabled) assert((color_buttons[&"ocean_teal"] as Button).disabled) for product_id: StringName in [ &"marker_ocean_teal", &"brush_4x", &"grid_128x", ]: assert(player.art_unlocks.unlock_product(product_id)) await process_frame assert(not (color_buttons[&"ocean_teal"] as Button).disabled) assert(not brush_option.get_popup().is_item_disabled(3)) assert(not grid_option.get_popup().is_item_disabled(3)) assert(service.set_color_id(&"ocean_teal")) assert(service.set_brush_size(4)) assert(service.set_grid_size(128)) assert(service.get_color_id() == &"ocean_teal") assert(service.get_brush_size() == 4) assert(service.get_grid_size() == 128) var marker_mode_material := mode_button.material as ShaderMaterial assert(marker_mode_material != null) assert( marker_mode_material.shader.resource_path.ends_with( "/ui/art_kit_marker_icon.gdshader" ) ) assert( marker_mode_material.get_shader_parameter("marker_color") == SurfaceDrawingPalette.get_color(&"ocean_teal") ) mode_button.pressed.emit() assert(service.is_placement_mode()) assert( mode_button.icon.resource_path.ends_with( "/art/art_kit_grid_light.png" ) ) eraser_button.pressed.emit() assert(service.is_eraser_mode()) assert(eraser_button.button_pressed) hide_button.pressed.emit() assert(service.is_placement_mode()) assert(not service.is_eraser_mode()) assert( service.get_armed_guide_action() == NetworkSurfaceDrawingService.GuideAction.HIDE ) var world_click := InputEventMouseButton.new() world_click.button_index = MOUSE_BUTTON_LEFT world_click.pressed = true assert(service.handle_input(world_click, true)) assert( service.get_armed_guide_action() == NetworkSurfaceDrawingService.GuideAction.HIDE ) assert(service.is_placement_mode()) assert(not service.is_eraser_mode()) assert(hide_button.button_pressed) hide_button.pressed.emit() assert( service.get_armed_guide_action() == NetworkSurfaceDrawingService.GuideAction.NONE ) assert(not service.is_placement_mode() and service.is_eraser_mode()) restore_button.pressed.emit() assert( service.get_armed_guide_action() == NetworkSurfaceDrawingService.GuideAction.RESTORE ) finalize_button.pressed.emit() assert( service.get_armed_guide_action() == NetworkSurfaceDrawingService.GuideAction.FINALIZE ) assert(not restore_button.button_pressed) assert(finalize_button.button_pressed) assert(service.handle_input(world_click, true)) assert( service.get_armed_guide_action() == NetworkSurfaceDrawingService.GuideAction.FINALIZE ) finalize_button.pressed.emit() assert( service.get_armed_guide_action() == NetworkSurfaceDrawingService.GuideAction.NONE ) assert(not service.is_placement_mode() and service.is_eraser_mode()) (color_buttons[&"ocean_teal"] as Button).pressed.emit() assert(not service.is_eraser_mode()) undo_button.pressed.emit() assert(service.is_active()) assert(not service.handle_input(paint_key, true)) assert(service.is_active() and toolbar.visible) var fishing_spot := main.get_node("%FishingSpot") as FishingSpot await process_frame var held_art_kit_display := player.get("_held_art_kit_display") as Node3D var held_art_kit_sprite := player.get("_held_art_kit_sprite") as Sprite3D var pocket_animation_player := player.get( "_character_animation_player" ) as AnimationPlayer var pocket_animation_name: StringName = player.get( "_pocket_visual_animation" ) if ( not held_art_kit_display.visible and pocket_animation_player != null and not pocket_animation_name.is_empty() and pocket_animation_player.has_animation(pocket_animation_name) ): var pocket_animation: Animation = ( pocket_animation_player.get_animation(pocket_animation_name) ) await create_timer(pocket_animation.length * 0.55).timeout assert(held_art_kit_display.visible) assert(held_art_kit_sprite.visible and held_art_kit_sprite.texture != null) assert(held_art_kit_sprite.texture.resource_path.ends_with("/art/art_kit.png")) assert(is_zero_approx(angle_difference( held_art_kit_sprite.rotation.z, -PI * 0.5, ))) assert(held_art_kit_sprite.flip_h) assert(not fishing_spot.has_signal(&"art_ui_toggle_requested")) assert(service.is_active() and toolbar.visible) assert(service.get_grid_size() == 128) assert(service.handle_input(world_click, true)) assert(service.is_active() and toolbar.visible) var hotbar_ui := game_ui.get_node("%Hotbar") as HotbarUI var wheel_down := InputEventMouseButton.new() wheel_down.button_index = MOUSE_BUTTON_WHEEL_DOWN wheel_down.pressed = true assert(not service.handle_input(wheel_down, true)) hotbar_ui._unhandled_input(wheel_down) await process_frame assert(player.hotbar.get_selected_slot() == 1) assert(not service.is_active() and not toolbar.visible) var number_one := InputEventKey.new() number_one.physical_keycode = KEY_1 number_one.pressed = true assert(not service.handle_input(number_one, true)) hotbar_ui._unhandled_input(number_one) await process_frame assert(service.is_active() and toolbar.visible) assert(player.hotbar.get_selected_slot() == 0) var number_two := InputEventKey.new() number_two.physical_keycode = KEY_2 number_two.pressed = true assert(not service.handle_input(number_two, true)) hotbar_ui._unhandled_input(number_two) await process_frame assert(player.hotbar.get_selected_slot() == 1) assert(not service.is_active() and not toolbar.visible) game_ui.call("_on_quick_action_selected", &"paint") await process_frame assert(player.hotbar.get_selected_slot() == 0) assert(service.is_active() and toolbar.visible) print("Art tools validation: PASS") var session := main.get_node("%NetworkSession") as NetworkSession session.disconnect_session("") main.queue_free() for _frame: int in 4: await process_frame await create_timer(0.1).timeout quit()