extends SceneTree const KeyboardMouseMappingManagerType = preload( "res://settings/keyboard_mouse_mapping_manager.gd" ) const KeyboardMouseMappingPanelType = preload( "res://ui/keyboard_mouse_mapping_panel.gd" ) const SettingsPanelScene = preload("res://ui/settings_panel.tscn") func _initialize() -> void: _run.call_deferred() func _run() -> void: var manager := KeyboardMouseMappingManagerType.new() root.add_child(manager) await process_frame var defaults: Dictionary = manager.get_active_bindings() assert( defaults.size() == KeyboardMouseMappingManagerType.ROLE_ORDER.size() ) assert( str(defaults[ str(KeyboardMouseMappingManagerType.ROLE_PRIMARY_ACTION) ].get("kind", "")) == "mouse_button" ) assert( str(defaults[ str(KeyboardMouseMappingManagerType.ROLE_CHAT) ].get("kind", "")) == "key" ) var joypad_events_before: int = _event_count(&"jump", true) var rebind_key := InputEventKey.new() rebind_key.physical_keycode = KEY_R rebind_key.pressed = true var jump_binding: Dictionary = manager.binding_from_event(rebind_key) assert(manager.validate_binding(jump_binding)) assert(manager.set_binding( KeyboardMouseMappingManagerType.ROLE_JUMP, jump_binding, )) assert(manager.has_custom_mapping()) assert(FileAccess.file_exists( KeyboardMouseMappingManagerType.MAPPING_PATH )) assert(_has_physical_key(&"jump", KEY_R)) assert(_event_count(&"jump", true) == joypad_events_before) var mouse_event := InputEventMouseButton.new() mouse_event.button_index = MOUSE_BUTTON_XBUTTON1 mouse_event.pressed = true var mouse_binding: Dictionary = manager.binding_from_event(mouse_event) assert(manager.set_binding( KeyboardMouseMappingManagerType.ROLE_PRIMARY_ACTION, mouse_binding, )) assert(_has_mouse_button(&"fish_primary", MOUSE_BUTTON_XBUTTON1)) assert(not _has_mouse_button(&"fish_primary", MOUSE_BUTTON_LEFT)) var joypad_event := InputEventJoypadButton.new() joypad_event.button_index = JOY_BUTTON_A joypad_event.pressed = true assert(manager.binding_from_event(joypad_event).is_empty()) var panel := KeyboardMouseMappingPanelType.new() root.add_child(panel) panel.setup(manager) panel.open_panel() await process_frame assert(_has_label_text(panel, "keyboard binds")) var scrolls: Array[Node] = panel.find_children( "", "ScrollContainer", true, false ) assert(not scrolls.is_empty()) assert((scrolls.front() as ScrollContainer).follow_focus) var first_binding := panel._binding_buttons.get( KeyboardMouseMappingManagerType.ROLE_ORDER.front() ) as Button var last_binding := panel._binding_buttons.get( KeyboardMouseMappingManagerType.ROLE_ORDER.back() ) as Button assert(first_binding.get_node( first_binding.focus_neighbor_top ) == first_binding) assert(last_binding.get_node( last_binding.focus_neighbor_bottom ) == panel._close_button) assert(panel._close_button.get_node( panel._close_button.focus_neighbor_top ) == last_binding) panel._begin_capture(KeyboardMouseMappingManagerType.ROLE_INTERACT) var interact_key := InputEventKey.new() interact_key.physical_keycode = KEY_F interact_key.pressed = true panel._input(interact_key) assert(_has_physical_key(&"interact", KEY_F)) assert(not panel.is_capturing()) var settings_panel := SettingsPanelScene.instantiate() as SettingsPanel root.add_child(settings_panel) await process_frame var controller_bubble := settings_panel.get_node( "%ControllerMapping" ) as Button var keyboard_bubble := settings_panel.get_node("%KeyboardMapping") as Button assert(controller_bubble.text == "controller\nbinds") assert(keyboard_bubble.text == "keyboard\nbinds") assert(manager.reset_mapping()) assert(not manager.has_custom_mapping()) assert(not FileAccess.file_exists( KeyboardMouseMappingManagerType.MAPPING_PATH )) assert(_has_physical_key(&"jump", KEY_SPACE)) assert(_has_mouse_button(&"fish_primary", MOUSE_BUTTON_LEFT)) assert(_has_physical_key(&"open_chat", KEY_T)) assert(_event_count(&"jump", true) == joypad_events_before) settings_panel.queue_free() panel.queue_free() manager.queue_free() print("Keyboard and mouse mapping validation: PASS") quit(0) func _event_count(action: StringName, joypad: bool) -> int: var result: int = 0 for event: InputEvent in InputMap.action_get_events(action): if joypad == ( event is InputEventJoypadButton or event is InputEventJoypadMotion ): result += 1 return result func _has_physical_key(action: StringName, key: Key) -> bool: for event: InputEvent in InputMap.action_get_events(action): var key_event := event as InputEventKey if key_event != null and key_event.physical_keycode == key: return true return false func _has_mouse_button(action: StringName, button: MouseButton) -> bool: for event: InputEvent in InputMap.action_get_events(action): var mouse_event := event as InputEventMouseButton if mouse_event != null and mouse_event.button_index == button: return true return false func _has_label_text(parent: Node, expected: String) -> bool: for node: Node in parent.find_children("", "Label", true, false): if (node as Label).text == expected: return true return false