[gd_scene load_steps=6 format=3] [ext_resource type="Script" path="res://world/world_prop.gd" id="1_prop"] [sub_resource type="BoxMesh" id="PerchMesh"] resource_local_to_scene = true size = Vector3(5, 0.7, 2.2) [sub_resource type="CylinderMesh" id="PostMesh"] resource_local_to_scene = true top_radius = 0.18 bottom_radius = 0.24 height = 2.5 [sub_resource type="StandardMaterial3D" id="WoodMaterial"] resource_local_to_scene = true albedo_color = Color(0.46, 0.28, 0.13, 1) [sub_resource type="StandardMaterial3D" id="SignMaterial"] resource_local_to_scene = true albedo_color = Color(0.95, 0.82, 0.42, 1) [node name="PelicanCoolerPerch" type="Node3D"] script = ExtResource("1_prop") [node name="Visual" type="Node3D" parent="."] [node name="Perch" type="MeshInstance3D" parent="Visual"] position = Vector3(0, 1.65, 0) mesh = SubResource("PerchMesh") material_override = SubResource("WoodMaterial") [node name="WestPost" type="MeshInstance3D" parent="Visual"] position = Vector3(-1.8, 0.7, 0) mesh = SubResource("PostMesh") material_override = SubResource("WoodMaterial") [node name="EastPost" type="MeshInstance3D" parent="Visual"] position = Vector3(1.8, 0.7, 0) mesh = SubResource("PostMesh") material_override = SubResource("WoodMaterial") [node name="Sign" type="Label3D" parent="Visual"] position = Vector3(0, 2.55, 0) text = "sell to pelicans\nfrom the cooler" font_size = 30 outline_size = 8 billboard = 1 no_depth_test = true [node name="ConvenienceLabel" type="Label3D" parent="Visual"] position = Vector3(0, 1.65, -1.15) text = "sell anytime • 0.25x" font_size = 20 outline_size = 6 billboard = 1 no_depth_test = true