[gd_scene format=3] [node name="HeldItemAttachment" type="BoneAttachment3D"] bone_name = "hand.R" [node name="HeldFishDisplay" type="Node3D" parent="."] unique_name_in_owner = true position = Vector3(0, 0.08, 0.04) top_level = true visible = false [node name="HeldFishSprite" type="Sprite3D" parent="HeldFishDisplay"] unique_name_in_owner = true pixel_size = 0.012 shaded = false double_sided = true texture_filter = 0 [node name="HeldArtKitDisplay" type="Node3D" parent="."] unique_name_in_owner = true position = Vector3(0, 0.08, 0.04) visible = false [node name="HeldArtKitSprite" type="Sprite3D" parent="HeldArtKitDisplay"] unique_name_in_owner = true pixel_size = 0.008 shaded = false double_sided = true texture_filter = 1 [node name="CatchDisplay" type="Node3D" parent="."] unique_name_in_owner = true position = Vector3(0, 0.08, 0.04) top_level = true visible = false [node name="CatchSprite" type="Sprite3D" parent="CatchDisplay"] unique_name_in_owner = true pixel_size = 0.012 shaded = false double_sided = true texture_filter = 0