#!/usr/bin/env bash set -euo pipefail readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)" readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)" readonly GODOT_BIN="${GODOT_BIN:-godot}" if [[ $# -ne 1 ]]; then echo "usage: scripts/normalize_texture_profiles.sh res://path/to/textures" >&2 exit 2 fi readonly ROOT_PATH="$1" readonly WORK_ROOT="$(mktemp -d -t netfishing-godot-data.XXXXXX)" trap 'rm -rf -- "${WORK_ROOT}"' EXIT cd "${PROJECT_ROOT}" export XDG_DATA_HOME="${WORK_ROOT}/data" export XDG_CONFIG_HOME="${WORK_ROOT}/config" export XDG_CACHE_HOME="${WORK_ROOT}/cache" "${GODOT_BIN}" --headless --path . \ --script scripts/normalize_texture_imports.gd -- --apply --root "${ROOT_PATH}" # Synchronize Godot-generated remap and destination metadata with the updated # import parameters before the caller reviews or commits the sidecars. "${GODOT_BIN}" --headless --path . --import