[gd_scene load_steps=7 format=3] [sub_resource type="StandardMaterial3D" id="HandleMaterial"] albedo_color = Color(0.25, 0.13, 0.055, 1) roughness = 0.9 [sub_resource type="CylinderMesh" id="HandleMesh"] material = SubResource("HandleMaterial") top_radius = 0.025 bottom_radius = 0.035 height = 1.25 [sub_resource type="StandardMaterial3D" id="HoopMaterial"] albedo_color = Color(0.34, 0.39, 0.4, 1) metallic = 0.25 roughness = 0.65 [sub_resource type="TorusMesh" id="HoopMesh"] material = SubResource("HoopMaterial") inner_radius = 0.24 outer_radius = 0.29 rings = 12 ring_segments = 18 [sub_resource type="StandardMaterial3D" id="NetMaterial"] transparency = 1 albedo_color = Color(0.65, 0.78, 0.75, 0.42) shading_mode = 0 cull_mode = 2 [sub_resource type="CylinderMesh" id="NetMesh"] material = SubResource("NetMaterial") top_radius = 0.24 bottom_radius = 0.08 height = 0.34 radial_segments = 12 rings = 1 [node name="NetAttachment" type="BoneAttachment3D"] bone_name = "rod_socket" [node name="CatchingNet" type="Node3D" parent="."] visible = false [node name="Handle" type="MeshInstance3D" parent="CatchingNet"] position = Vector3(0, 0.55, 0) mesh = SubResource("HandleMesh") [node name="Hoop" type="MeshInstance3D" parent="CatchingNet"] position = Vector3(0, 1.17, 0) mesh = SubResource("HoopMesh") [node name="Bag" type="MeshInstance3D" parent="CatchingNet"] position = Vector3(0, 1.0, 0) mesh = SubResource("NetMesh")