[gd_scene load_steps=4 format=3] [ext_resource type="Script" path="res://ui/profile_preview.gd" id="1"] [ext_resource type="Shader" path="res://ui/profile_preview_pixelation.gdshader" id="2_pixelation"] [sub_resource type="World3D" id="PreviewWorld"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pixelation"] shader = ExtResource("2_pixelation") [node name="ProfilePreview" type="SubViewportContainer"] material = SubResource("ShaderMaterial_pixelation") custom_minimum_size = Vector2(300, 220) texture_filter = 1 stretch = true script = ExtResource("1") [node name="Viewport" type="SubViewport" parent="."] transparent_bg = true size = Vector2i(320, 330) render_target_update_mode = 4 world_3d = SubResource("PreviewWorld") [node name="WorldEnvironment" type="WorldEnvironment" parent="Viewport"] unique_name_in_owner = true [node name="KeyLight" type="DirectionalLight3D" parent="Viewport"] unique_name_in_owner = true light_energy = 0.1 shadow_enabled = false [node name="PreviewRoot" type="Node3D" parent="Viewport"] unique_name_in_owner = true [node name="Camera3D" type="Camera3D" parent="Viewport"] unique_name_in_owner = true position = Vector3(0, 0.95, 1.9) current = true