[gd_resource type="ShaderMaterial" load_steps=2 format=3] [ext_resource type="Shader" path="res://world/materials/shoreline_tide.gdshader" id="1_shader"] [resource] render_priority = 1 shader = ExtResource("1_shader") shader_parameter/lead_color = Color(0.78, 0.96, 0.93, 1) shader_parameter/trail_color = Color(0.5, 0.84, 0.82, 1) shader_parameter/ribbon_width = 1.35 shader_parameter/land_inset = 0.12 shader_parameter/tide_speed = 1.42 shader_parameter/tide_distance = 0.42 shader_parameter/lead_width = 0.14 shader_parameter/trail_width = 0.32 shader_parameter/lead_strength = 0.88 shader_parameter/trail_strength = 0.52 shader_parameter/phase_scale = 0.035 shader_parameter/phase_strength = 0.55