diff --git a/art/source/characters/base/netfishing_base_character.blend b/art/source/characters/base/netfishing_base_character.blend new file mode 100644 index 0000000..2da3679 Binary files /dev/null and b/art/source/characters/base/netfishing_base_character.blend differ diff --git a/art/source/characters/base/netfishing_base_character.blend.import b/art/source/characters/base/netfishing_base_character.blend.import new file mode 100644 index 0000000..f6df489 --- /dev/null +++ b/art/source/characters/base/netfishing_base_character.blend.import @@ -0,0 +1,63 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://cb4bcakhoprm8" +path="res://.godot/imported/netfishing_base_character.blend-65bf3bc5b77cc1a37fa3f81ebd808d37.scn" + +[deps] + +source_file="res://art/source/characters/base/netfishing_base_character.blend" +dest_files=["res://.godot/imported/netfishing_base_character.blend-65bf3bc5b77cc1a37fa3f81ebd808d37.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/root_script=null +mesh_library/use_node_names_as_mesh_names=false +array_mesh/deduplicate_surfaces=true +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_name_suffixes=true +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +materials/extract=0 +materials/extract_format=0 +materials/extract_path="" +_subresources={} +blender/nodes/visible=0 +blender/nodes/active_collection_only=false +blender/nodes/punctual_lights=true +blender/nodes/cameras=true +blender/nodes/custom_properties=true +blender/nodes/modifiers=1 +blender/meshes/vertex_colors=1 +blender/meshes/uvs=true +blender/meshes/normals=true +blender/meshes/export_geometry_nodes_instances=false +blender/meshes/gpu_instances=false +blender/meshes/tangents=true +blender/meshes/skins=2 +blender/meshes/export_bones_deforming_mesh_only=false +blender/materials/unpack_enabled=true +blender/materials/export_materials=1 +blender/animation/limit_playback=true +blender/animation/always_sample=true +blender/animation/group_tracks=true +gltf/naming_version=2 +gltf/texture_map_mode=1