[gd_resource type="StandardMaterial3D" load_steps=2 format=3]

[ext_resource type="Texture2D" path="res://art/exported/environment/textures/sand.png" id="1_texture"]

[resource]
resource_name = "Starter Island Sand"
texture_filter = 4
albedo_texture = ExtResource("1_texture")
roughness = 1.0
uv1_scale = Vector3(21.406, 21.406, 21.406)
