[gd_scene load_steps=6 format=3]

[ext_resource type="Script" path="res://world/world_prop.gd" id="1_prop"]

[sub_resource type="BoxMesh" id="PerchMesh"]
resource_local_to_scene = true
size = Vector3(5, 0.7, 2.2)

[sub_resource type="CylinderMesh" id="PostMesh"]
resource_local_to_scene = true
top_radius = 0.18
bottom_radius = 0.24
height = 2.5

[sub_resource type="StandardMaterial3D" id="WoodMaterial"]
resource_local_to_scene = true
albedo_color = Color(0.46, 0.28, 0.13, 1)

[sub_resource type="StandardMaterial3D" id="SignMaterial"]
resource_local_to_scene = true
albedo_color = Color(0.95, 0.82, 0.42, 1)

[node name="PelicanCoolerPerch" type="Node3D"]
script = ExtResource("1_prop")

[node name="Visual" type="Node3D" parent="."]

[node name="Perch" type="MeshInstance3D" parent="Visual"]
position = Vector3(0, 1.65, 0)
mesh = SubResource("PerchMesh")
material_override = SubResource("WoodMaterial")

[node name="WestPost" type="MeshInstance3D" parent="Visual"]
position = Vector3(-1.8, 0.7, 0)
mesh = SubResource("PostMesh")
material_override = SubResource("WoodMaterial")

[node name="EastPost" type="MeshInstance3D" parent="Visual"]
position = Vector3(1.8, 0.7, 0)
mesh = SubResource("PostMesh")
material_override = SubResource("WoodMaterial")

[node name="Sign" type="Label3D" parent="Visual"]
position = Vector3(0, 2.55, 0)
text = "sell to pelicans\nfrom the cooler"
font_size = 30
outline_size = 8
billboard = 1
no_depth_test = true

[node name="ConvenienceLabel" type="Label3D" parent="Visual"]
position = Vector3(0, 1.65, -1.15)
text = "sell anytime • 0.25x"
font_size = 20
outline_size = 6
billboard = 1
no_depth_test = true
