[gd_resource type="ShaderMaterial" load_steps=2 format=3]

[ext_resource type="Shader" path="res://world/materials/shoreline_tide.gdshader" id="1_shader"]

[resource]
render_priority = 1
shader = ExtResource("1_shader")
shader_parameter/lead_color = Color(0.78, 0.96, 0.93, 1)
shader_parameter/trail_color = Color(0.5, 0.84, 0.82, 1)
shader_parameter/ribbon_width = 1.35
shader_parameter/land_inset = 0.12
shader_parameter/tide_speed = 1.42
shader_parameter/tide_distance = 0.42
shader_parameter/lead_width = 0.14
shader_parameter/trail_width = 0.32
shader_parameter/lead_strength = 0.88
shader_parameter/trail_strength = 0.52
shader_parameter/phase_scale = 0.035
shader_parameter/phase_strength = 0.55
