[gd_scene format=3]

[node name="HeldItemAttachment" type="BoneAttachment3D"]
bone_name = "hand.R"

[node name="HeldFishDisplay" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.08, 0.04)
top_level = true
visible = false

[node name="HeldFishSprite" type="Sprite3D" parent="HeldFishDisplay"]
unique_name_in_owner = true
pixel_size = 0.012
shaded = false
double_sided = true
texture_filter = 0

[node name="HeldArtKitDisplay" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.08, 0.04)
visible = false

[node name="HeldArtKitSprite" type="Sprite3D" parent="HeldArtKitDisplay"]
unique_name_in_owner = true
pixel_size = 0.008
shaded = false
double_sided = true
texture_filter = 1

[node name="CatchDisplay" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.08, 0.04)
top_level = true
visible = false

[node name="CatchSprite" type="Sprite3D" parent="CatchDisplay"]
unique_name_in_owner = true
pixel_size = 0.012
shaded = false
double_sided = true
texture_filter = 0
