| deploy | ||
| docs | ||
| netfishing_discovery | ||
| tests | ||
| .gitignore | ||
| pyproject.toml | ||
| README.md | ||
NETfishing Discovery Server
An ephemeral public-room directory for NETfishing. It complements the game's existing direct ENet transport: hosts advertise a room through HTTPS, browsers retrieve compatible rooms, and joining still uses the authoritative host's UDP endpoint.
This first phase intentionally does not use coturn. TURN relays WebRTC traffic; NETfishing currently uses ENet/UDP, so NAT traversal and relay transport are a separate future phase.
Requirements
- Python 3.11 or newer
- A TLS reverse proxy for public deployment
There are no runtime Python package dependencies.
Run locally
python3 -m netfishing_discovery
The default listener is 127.0.0.1:7770.
curl http://127.0.0.1:7770/health
Run the focused tests with:
python3 -m unittest discover -v
Configuration
Environment variables are documented in
deploy/netfishing-discovery.env.example.
The intended public topology is:
NETfishing client -> HTTPS reverse proxy -> 127.0.0.1:7770 discovery service
NETfishing client -----------------------> advertised ENet/UDP host:port
Configure the Godot client with the reverse proxy's HTTPS origin through
network/discovery/base_url in project.godot. For local development, the
same value can be overridden without modifying the project by setting
NETFISHING_DISCOVERY_URL before launching the game.
The reverse proxy must preserve the client address in X-Forwarded-For, and
its own address must be listed in NETFISHING_DISCOVERY_TRUSTED_PROXY_CIDRS.
Apply ordinary request-rate limits to the write endpoints at the proxy. Do not
expose the Python listener directly to the public Internet.
Use the sample systemd unit in deploy/netfishing-discovery.service
as a deployment starting point. The service keeps only active leases in memory, so it requires no
database, backups, or schema migrations.
Connectivity boundary
Discovery makes a room findable; it does not make an unreachable ENet host reachable. A host still needs its advertised UDP port forwarded/reachable from the Internet. The existing coturn service cannot relay ENet packets because TURN is a WebRTC transport component. NAT traversal or relay support therefore remains a separate transport project and is not hidden inside the directory.
API
See docs/API.md for the versioned HTTP contract.
Repository relationship
This is deliberately a separate repository from the Godot game. The game and service can version, deploy, and roll back independently. The discovery API version is independent from NETfishing's save schema and gameplay network protocol.