Consolidate dedicated server release notices
Source licenses, attribution, provenance, and font notices from the pinned game checkout while retaining installer compatibility with earlier manifest formats.
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134
ASSET-LICENSE.md
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ASSET-LICENSE.md
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@ -1,134 +0,0 @@
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# NETfishing Asset License 1.0
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Copyright © 2026 Alexander Sellite and Rheannon Eisworth. All rights
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reserved except for the permissions expressly granted below.
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## 1. Scope
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This license applies to original NETfishing artwork, graphics, textures,
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models, animations, music, sound recordings, narrative content, visual
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designs, characters, and other creative assets owned by Alexander Sellite and
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Rheannon Eisworth (the **“NETfishing Assets”**).
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It does not apply to:
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- software source code identified as GPL-3.0-or-later;
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- third-party material identified in `THIRD-PARTY-NOTICES.md`;
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- material accompanied by a different license; or
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- the NETfishing and Woofmeow names and logos, which are addressed in
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`TRADEMARKS.md`.
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Repository location alone does not change third-party ownership or licensing.
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## 2. Definitions
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**Official NETfishing Software** means:
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- an unmodified binary release published by the NETfishing owners through an
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official NETfishing distribution channel; or
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- a build made from an unmodified official NETfishing source release or tagged
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revision.
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**Mod** means a non-standalone add-on created to operate with Official
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NETfishing Software. A Mod may add, replace, or alter content loaded by the
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Official NETfishing Software, but it may not redistribute a replacement copy
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of the game or represent a fork, clone, sequel, or separate game.
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## 3. Permission to use the official game
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You may reproduce NETfishing Assets as technically necessary to install, run,
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back up, and privately modify a lawfully obtained copy of Official NETfishing
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Software.
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You may capture, publish, and monetize screenshots, gameplay videos,
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livestreams, reviews, tutorials, and similar commentary showing a lawfully
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obtained copy of NETfishing. This permission does not authorize redistribution
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of the source asset files or imply endorsement.
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## 4. Community Mod license
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Subject to this license, you may create, modify, and distribute NETfishing
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Assets solely as part of a Mod for Official NETfishing Software.
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This permission is worldwide, nonexclusive, royalty-free, and available for
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as long as you comply with this license. It permits only the copies of
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NETfishing Assets reasonably necessary for the Mod to function. It does not
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permit distributing the original game, a substantially complete collection of
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its assets, or a general-purpose asset pack.
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A distributed Mod must:
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1. require a separately obtained copy of Official NETfishing Software;
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2. be presented as unofficial community content;
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3. include the following notice in its documentation or distribution page:
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> Contains or adapts NETfishing assets © 2026 Alexander Sellite and
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> Rheannon Eisworth, used under the NETfishing Asset License 1.0. This Mod
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> is unofficial and is not endorsed by Woofmeow.
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4. identify material created by the Mod author separately from NETfishing
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Assets; and
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5. comply with `TRADEMARKS.md`.
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Mods may be shared without charge and may accept voluntary donations that do
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not purchase access, features, or preferential treatment. Selling a Mod,
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charging for access to it, licensing it commercially, or using NETfishing
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Assets in paid products requires separate written permission from both
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NETfishing owners.
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## 5. Uses not permitted
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Except with separate written permission from both NETfishing owners, you may
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not use or distribute NETfishing Assets:
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- in a fork, clone, remake, sequel, or standalone game;
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- with a modified distribution of the GPL-covered NETfishing code that is not
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Official NETfishing Software;
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- in another game, application, asset library, template, or merchandise;
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- as a substantially complete asset extraction or archive;
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- in a way that implies sponsorship, endorsement, or official status;
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- to register a confusingly similar trademark, domain, account, or product
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identity; or
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- under terms that claim ownership of the NETfishing Assets themselves.
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The GPL permits forks and redistribution of the GPL-covered code. This asset
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license does not permit those forks to carry NETfishing Assets. A code fork
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must remove or replace the NETfishing Assets and reserved branding unless both
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owners grant separate written permission.
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## 6. Ownership of Mods
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You retain ownership of your original Mod material. Alexander Sellite and
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Rheannon Eisworth retain ownership of the NETfishing Assets and adaptations of
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those assets to the extent provided by applicable law.
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This license does not require you to assign your original Mod material to the
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NETfishing owners. It also does not grant you ownership of the underlying
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NETfishing Assets.
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## 7. Termination and cure
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Your permissions under this license terminate automatically if you violate
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its terms. They are reinstated provisionally when you stop the violation and
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permanently if both NETfishing owners do not notify you of the violation
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within sixty days after it has been cured.
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Termination does not limit remedies available for activity outside this
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license.
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## 8. No warranty
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THE NETFISHING ASSETS ARE PROVIDED “AS IS,” WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE, TITLE, OR NON-INFRINGEMENT. TO THE MAXIMUM EXTENT
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PERMITTED BY LAW, THE OWNERS WILL NOT BE LIABLE FOR ANY CLAIM, DAMAGES, OR
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OTHER LIABILITY ARISING FROM THIS LICENSE OR USE OF THE NETFISHING ASSETS.
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## 9. Additional permission
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Uses not granted here require written permission from both Alexander Sellite
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and Rheannon Eisworth. A permission granted to one person or project does not
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amend this license for others.
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This is a custom asset license, not an open-source software license or a
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Creative Commons license.
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61
CREDITS.md
61
CREDITS.md
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@ -1,61 +0,0 @@
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# Credits
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## Project ownership and development
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NETfishing is jointly owned, developed, and published by Alexander Sellite and
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Rheannon Eisworth, operating collectively as the independent team Woofmeow.
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- Alexander Sellite: co-owner, developer, project director, and 3D artist.
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- Rheannon Eisworth: co-owner, developer, and lead 2D artist.
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## Development assistance
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Development has used automated coding assistance for implementation,
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investigation, testing, documentation, and review. Design choices, supplied
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artwork, acceptance decisions, repository operations, and releases remain
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human-controlled.
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This disclosure is intentionally about process. Commit style, code style, or
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repository metadata cannot reliably prove whether a particular change was
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written with or without assistance.
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## Fonts
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- Tuffy: Thatcher Ulrich, Karoly Barta, and Michael Evans. The bundled license
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dedicates the work to the public domain; see `ui/fonts/Tuffy-LICENSE.txt`.
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- Seattle Avenue: public-domain font by JLH Fonts, bundled as
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`ui/fonts/seattle_avenue.otf`; see `ui/fonts/Seattle-Avenue-LICENSE.txt`.
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## Music
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- `audio/music/title/as_in_four_wolves.ogg`: original title/ambient music by
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Alexander Sellite.
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## Sound effects
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- “Spinning reel.wav” by tosha73, used as the source for the fishing fight and
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manual-reeling loops. Freesound sound 509902, Creative Commons Zero (CC0):
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https://freesound.org/s/509902/
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- “Gentle Ocean Waves Loop” by kkenny101, used for the saltwater shoreline
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ambience. Freesound sound 852826, Creative Commons Zero (CC0):
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https://freesound.org/s/852826/
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- Rain Loop Ontario by Ayton -- https://freesound.org/s/212799/ -- License:
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Attribution 3.0
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- Dog_Bark.wav by ivolipa -- https://freesound.org/s/328729/ -- License:
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Creative Commons 0
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- Cat meow.m4a by Christyboy100 -- https://freesound.org/s/495694/ -- License:
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Attribution 3.0
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- “Quick Water Droplet” by qubodup, used for the bobber water-impact sound.
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Freesound sound 792931, Creative Commons Zero (CC0):
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https://freesound.org/s/792931/
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## Artwork
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- Original 2D artwork: Rheannon Eisworth.
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- Original 3D models: Alexander Sellite.
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Asset categories and release-record requirements are listed in
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[`docs/ASSET-PROVENANCE.md`](docs/ASSET-PROVENANCE.md).
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Complete license wording, modification notices, and Godot Engine attribution
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are recorded in [`THIRD-PARTY-NOTICES.md`](THIRD-PARTY-NOTICES.md).
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24
README.md
24
README.md
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@ -20,13 +20,18 @@ game_commit="$(git -C ../netfishing rev-parse HEAD)"
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./scripts/stage-build.sh \
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../netfishing/builds/vX.Y.Z-alpha/server-linux-x86_64 \
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X.Y.Z-alpha \
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"${game_commit}"
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"${game_commit}" \
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../netfishing
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```
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The staged binaries under `dist/` are release inputs and are intentionally not
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tracked by Git. `dist/BUILD_INFO` records the version, full game and packaging
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commits, export preset, platform, and binary hashes. Packaging refuses a
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commits, export preset, platform, and binary hashes. Manifest version 3 also
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records the consolidated notice layout. Packaging refuses a
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version mismatch, packaging-tag mismatch, or failed internal checksum.
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Staging also requires the clean main game checkout at that exact commit and
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copies its authoritative licenses, attribution/provenance record, and font
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notices into the package. This repository does not maintain duplicate copies.
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Create a deterministic native archive after staging:
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@ -123,7 +128,8 @@ For a direct foreground run from staged build inputs:
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./scripts/stage-build.sh \
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../netfishing/builds/vX.Y.Z-alpha/server-linux-x86_64 \
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X.Y.Z-alpha \
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"$(git -C ../netfishing rev-parse HEAD)"
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"$(git -C ../netfishing rev-parse HEAD)" \
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../netfishing
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docker compose build
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docker compose up -d
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```
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@ -148,12 +154,14 @@ server code are licensed under
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[GPL-3.0-or-later](LICENSE). Every binary package includes the license and a
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corresponding-source record for its exact game commit.
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The server PCK contains NETfishing creative assets governed by
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[`ASSET-LICENSE.md`](ASSET-LICENSE.md), along with third-party materials listed
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in [`THIRD-PARTY-NOTICES.md`](THIRD-PARTY-NOTICES.md). NETfishing and Woofmeow
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branding is reserved as described in [`TRADEMARKS.md`](TRADEMARKS.md).
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The server PCK contains NETfishing creative assets and third-party material.
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Their governing terms, credits, and provenance are maintained once in the
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main game's
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[`docs/ATTRIBUTION.md`](https://forge.makearmy.io/woofmeow/netfishing/src/branch/main/docs/ATTRIBUTION.md),
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with the asset license and trademark terms beside that record. Every staged
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server package copies those files from its exact game source commit.
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Contributions are accepted under [`CONTRIBUTING.md`](CONTRIBUTING.md) and
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[`CONTRIBUTOR-TERMS.md`](CONTRIBUTOR-TERMS.md).
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Copyright © 2026 Alexander Sellite and Rheannon Eisworth.
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Copyright © 2026 Woofmeow.
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@ -1,137 +0,0 @@
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# NETfishing third-party notices
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NETfishing includes or is distributed with the materials identified below.
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They are not relicensed by the NETfishing GPL or Asset License; their own
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terms continue to apply.
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## Godot Engine
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NETfishing uses Godot Engine. Godot Engine is licensed under the MIT License:
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> Copyright (c) 2014-present Godot Engine contributors.
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> Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
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>
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> Permission is hereby granted, free of charge, to any person obtaining a copy
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> of this software and associated documentation files (the “Software”), to deal
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> in the Software without restriction, including without limitation the rights
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> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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> copies of the Software, and to permit persons to whom the Software is
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> furnished to do so, subject to the following conditions:
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>
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> The above copyright notice and this permission notice shall be included in
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> all copies or substantial portions of the Software.
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>
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> THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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> SOFTWARE.
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Godot Engine and its bundled third-party-component notices are documented at:
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- https://godotengine.org/license/
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- https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt
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Godot uses FreeType for font rendering. Portions of the engine are copyright
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The FreeType Project (https://www.freetype.org). All rights reserved under the
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FreeType Project’s applicable license.
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## Fonts
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### Tuffy Bold
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- Creators: Thatcher Ulrich, Karoly Barta, and Michael Evans
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- Repository file: `ui/fonts/Tuffy_Bold.otf`
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- Status: dedicated to the public domain
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- Bundled notice: `ui/fonts/Tuffy-LICENSE.txt`
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### Seattle Avenue
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- Creator: JLH Fonts
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- Repository file: `ui/fonts/seattle_avenue.otf`
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- Status: dedicated to the public domain by the creator
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- Source record:
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https://www.publicdomainfiles.com/show_file.php?id=13486266913972
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- Additional creator attribution and public-domain listing:
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https://www.dafont.com/seattle-avenue.font
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- Bundled notice: `ui/fonts/Seattle-Avenue-LICENSE.txt`
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Public-domain status means these fonts are not subject to the NETfishing Asset
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License.
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## Sound recordings
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### Spinning Reel
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- Original title: “Spinning reel.wav”
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- Creator: Freesound user `tosha73`
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- Source: https://freesound.org/s/509902/
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- License: Creative Commons Zero (CC0)
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- Used for: `audio/sfx/fishing/fighting.wav` and
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`audio/sfx/fishing/reeling.wav`
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- Changes: edited into separate looping fight and manual-reeling sounds;
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converted/exported as runtime WAV files
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CC0 information: https://creativecommons.org/publicdomain/zero/1.0/
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### Gentle Ocean Waves Loop
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|
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- Original title: “Gentle Ocean Waves Loop”
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- Creator: Freesound user `kkenny101`
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- Source: https://freesound.org/s/852826/
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- License: Creative Commons Zero (CC0)
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- Used for: `audio/ambience/waves.wav`
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- Changes: configured as a quiet looping saltwater ambience
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### Quick Water Droplet
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- Original title: “Quick Water Droplet”
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- Creator: Freesound user `qubodup`
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- Source: https://freesound.org/s/792931/
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- License: Creative Commons Zero (CC0)
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- Used for: `audio/sfx/fishing/bobber.wav`
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- Changes: used as the bobber water-impact sound
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### Dog Bark
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|
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- Original title: “Dog_Bark.wav”
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- Creator: Freesound user `ivolipa`
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||||
- Source: https://freesound.org/s/328729/
|
||||
- License: Creative Commons Zero (CC0)
|
||||
- Used for: `sound/dialogue/calls/bark.wav`
|
||||
- Changes: edited and exported as a short in-game character-call sound
|
||||
|
||||
### Rain Loop Ontario
|
||||
|
||||
- Original title: “Rain Loop Ontario”
|
||||
- Creator: Freesound user `Ayton`
|
||||
- Source: https://freesound.org/s/212799/
|
||||
- License: Creative Commons Attribution 3.0
|
||||
- License text: https://creativecommons.org/licenses/by/3.0/legalcode
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||||
- Used for: `audio/ambience/rain_loop_ontario.ogg`
|
||||
- Changes: converted from the supplied AIFF source to Ogg Vorbis and configured
|
||||
as looping weather ambience
|
||||
|
||||
### Cat Meow
|
||||
|
||||
- Original title: “Cat meow.m4a”
|
||||
- Creator: Freesound user `Christyboy100`
|
||||
- Source: https://freesound.org/s/495694/
|
||||
- License: Creative Commons Attribution 3.0
|
||||
- License text: https://creativecommons.org/licenses/by/3.0/legalcode
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||||
- Used for: `sound/dialogue/calls/meow.wav`
|
||||
- Changes: converted to WAV and edited into a short in-game character-call
|
||||
sound
|
||||
|
||||
The attribution above does not imply that any third-party creator endorses
|
||||
NETfishing, Woofmeow, Alexander Sellite, or Rheannon Eisworth.
|
||||
|
||||
## Complete provenance records
|
||||
|
||||
Source filenames, transformations, and available SHA-256 records are kept in
|
||||
the main game repository’s
|
||||
[`docs/ASSET-PROVENANCE.md`](https://forge.makearmy.io/woofmeow/netfishing/src/branch/main/docs/ASSET-PROVENANCE.md).
|
||||
Absence from that development record does not remove an applicable third-party
|
||||
license or attribution requirement.
|
||||
|
|
@ -1,42 +0,0 @@
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# NETfishing and Woofmeow branding
|
||||
|
||||
The NETfishing and Woofmeow names, logos, icons, trade dress, and other source
|
||||
identifiers are reserved by Alexander Sellite and Rheannon Eisworth. Their
|
||||
presence in a GPL-licensed repository does not grant trademark rights or imply
|
||||
permission to represent another product as official.
|
||||
|
||||
No trademark registration is asserted by this notice. Applicable rights may
|
||||
exist through use and other law.
|
||||
|
||||
## Permitted references
|
||||
|
||||
You may use the names NETfishing and Woofmeow truthfully to:
|
||||
|
||||
- refer to the official game or development team;
|
||||
- state that software interoperates with or is a Mod for NETfishing;
|
||||
- link to an official repository or distribution page; and
|
||||
- discuss, review, criticize, or report on the Project.
|
||||
|
||||
Use only the amount of branding reasonably necessary to identify the Project.
|
||||
Do not imply sponsorship, certification, endorsement, or official status.
|
||||
|
||||
An unofficial Mod may use wording such as “Example Mod for NETfishing” if its
|
||||
name and presentation remain clearly distinct and it displays an unofficial
|
||||
notice.
|
||||
|
||||
## Forks and redistributed code
|
||||
|
||||
The GNU GPL permits forks and redistribution of covered code. A fork or
|
||||
modified distribution must:
|
||||
|
||||
- use a distinct product name;
|
||||
- remove NETfishing and Woofmeow logos, icons, and official trade dress;
|
||||
- avoid confusingly similar names, domains, package identifiers, and account
|
||||
names; and
|
||||
- clearly identify itself as independent and unofficial.
|
||||
|
||||
These branding terms do not limit rights granted by the GPL to the software
|
||||
code or lawful nominative, descriptive, comparative, or fair use.
|
||||
|
||||
Permission for broader branding use must be obtained in writing from both
|
||||
Alexander Sellite and Rheannon Eisworth.
|
||||
|
|
@ -91,12 +91,39 @@ for filename in NETfishingServer.x86_64 NETfishingServer.pck BUILD_INFO SHA256SU
|
|||
exit 1
|
||||
fi
|
||||
done
|
||||
for filename in \
|
||||
GPL-3.0-or-later.txt \
|
||||
ASSET-LICENSE.md \
|
||||
THIRD-PARTY-NOTICES.md \
|
||||
TRADEMARKS.md \
|
||||
CREDITS.md; do
|
||||
|
||||
manifest_value() {
|
||||
local key="$1"
|
||||
awk -F= -v key="${key}" '$1 == key {sub(/^[^=]*=/, ""); print; exit}' \
|
||||
"${payload_dir}/BUILD_INFO"
|
||||
}
|
||||
manifest_version="$(manifest_value manifest_version)"
|
||||
case "${manifest_version}" in
|
||||
1|2)
|
||||
required_notice_files=(
|
||||
GPL-3.0-or-later.txt
|
||||
ASSET-LICENSE.md
|
||||
THIRD-PARTY-NOTICES.md
|
||||
TRADEMARKS.md
|
||||
CREDITS.md
|
||||
)
|
||||
;;
|
||||
3)
|
||||
required_notice_files=(
|
||||
GPL-3.0-or-later.txt
|
||||
ASSET-LICENSE.md
|
||||
ATTRIBUTION.md
|
||||
TRADEMARKS.md
|
||||
Tuffy-LICENSE.txt
|
||||
Seattle-Avenue-LICENSE.txt
|
||||
)
|
||||
;;
|
||||
*)
|
||||
echo "Unsupported BUILD_INFO format." >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
for filename in "${required_notice_files[@]}"; do
|
||||
if [[ ! -f "${payload_dir}/licenses/${filename}" ]]; then
|
||||
echo "Archive is missing required notice licenses/${filename}." >&2
|
||||
exit 1
|
||||
|
|
@ -108,20 +135,10 @@ if [[ ! -f "${payload_dir}/SOURCE-CODE.md" ]]; then
|
|||
fi
|
||||
(cd -- "${payload_dir}" && sha256sum -c SHA256SUMS)
|
||||
|
||||
manifest_value() {
|
||||
local key="$1"
|
||||
awk -F= -v key="${key}" '$1 == key {sub(/^[^=]*=/, ""); print; exit}' \
|
||||
"${payload_dir}/BUILD_INFO"
|
||||
}
|
||||
manifest_version="$(manifest_value manifest_version)"
|
||||
game_version="$(manifest_value game_version)"
|
||||
game_commit="$(manifest_value game_commit)"
|
||||
packaging_commit="$(manifest_value packaging_commit)"
|
||||
platform="$(manifest_value platform)"
|
||||
if [[ "${manifest_version}" != "1" && "${manifest_version}" != "2" ]]; then
|
||||
echo "Unsupported BUILD_INFO format." >&2
|
||||
exit 1
|
||||
fi
|
||||
if [[ ! "${game_version}" =~ ^[A-Za-z0-9][A-Za-z0-9._-]*$ ]]; then
|
||||
echo "Invalid game version in BUILD_INFO." >&2
|
||||
exit 1
|
||||
|
|
@ -130,7 +147,7 @@ if [[ ! "${game_commit}" =~ ^[0-9a-f]{40}$ ]]; then
|
|||
echo "Invalid game commit in BUILD_INFO." >&2
|
||||
exit 1
|
||||
fi
|
||||
if [[ "${manifest_version}" == "2" \
|
||||
if [[ "${manifest_version}" != "1" \
|
||||
&& ! "${packaging_commit}" =~ ^[0-9a-f]{40}$ ]]; then
|
||||
echo "Invalid packaging commit in BUILD_INFO." >&2
|
||||
exit 1
|
||||
|
|
@ -158,12 +175,7 @@ else
|
|||
install -m 0444 "${payload_dir}/SHA256SUMS" "${release_stage}/"
|
||||
install -m 0444 "${payload_dir}/SOURCE-CODE.md" "${release_stage}/"
|
||||
install -d -m 0755 "${release_stage}/licenses"
|
||||
for filename in \
|
||||
GPL-3.0-or-later.txt \
|
||||
ASSET-LICENSE.md \
|
||||
THIRD-PARTY-NOTICES.md \
|
||||
TRADEMARKS.md \
|
||||
CREDITS.md; do
|
||||
for filename in "${required_notice_files[@]}"; do
|
||||
install -m 0444 "${payload_dir}/licenses/${filename}" \
|
||||
"${release_stage}/licenses/${filename}"
|
||||
done
|
||||
|
|
|
|||
|
|
@ -38,9 +38,10 @@ done
|
|||
for filename in \
|
||||
GPL-3.0-or-later.txt \
|
||||
ASSET-LICENSE.md \
|
||||
THIRD-PARTY-NOTICES.md \
|
||||
ATTRIBUTION.md \
|
||||
TRADEMARKS.md \
|
||||
CREDITS.md; do
|
||||
Tuffy-LICENSE.txt \
|
||||
Seattle-Avenue-LICENSE.txt; do
|
||||
if [[ ! -f "${dist_dir}/licenses/${filename}" ]]; then
|
||||
echo "Staged build is missing licenses/${filename}." >&2
|
||||
exit 1
|
||||
|
|
@ -50,6 +51,10 @@ if ! grep -Fxq "game_version=${version}" "${dist_dir}/BUILD_INFO"; then
|
|||
echo "Staged BUILD_INFO does not match package version ${version}." >&2
|
||||
exit 1
|
||||
fi
|
||||
if ! grep -Fxq "manifest_version=3" "${dist_dir}/BUILD_INFO"; then
|
||||
echo "Staged BUILD_INFO does not use the current manifest format." >&2
|
||||
exit 1
|
||||
fi
|
||||
packaging_commit="$(
|
||||
awk -F= '$1 == "packaging_commit" {print tolower($2); exit}' \
|
||||
"${dist_dir}/BUILD_INFO"
|
||||
|
|
@ -91,9 +96,10 @@ install -d "${staging_dir}/${package_name}/licenses"
|
|||
for filename in \
|
||||
GPL-3.0-or-later.txt \
|
||||
ASSET-LICENSE.md \
|
||||
THIRD-PARTY-NOTICES.md \
|
||||
ATTRIBUTION.md \
|
||||
TRADEMARKS.md \
|
||||
CREDITS.md; do
|
||||
Tuffy-LICENSE.txt \
|
||||
Seattle-Avenue-LICENSE.txt; do
|
||||
install -m 0644 "${dist_dir}/licenses/${filename}" \
|
||||
"${staging_dir}/${package_name}/licenses/${filename}"
|
||||
done
|
||||
|
|
|
|||
|
|
@ -1,14 +1,15 @@
|
|||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
if [[ $# -ne 3 ]]; then
|
||||
echo "Usage: $0 /path/to/server-linux-x86_64 GAME_VERSION GAME_COMMIT" >&2
|
||||
if [[ $# -ne 4 ]]; then
|
||||
echo "Usage: $0 /path/to/server-linux-x86_64 GAME_VERSION GAME_COMMIT /path/to/netfishing" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
source_dir="${1%/}"
|
||||
game_version="$2"
|
||||
game_commit="${3,,}"
|
||||
game_repository="${4%/}"
|
||||
repository_dir="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd)"
|
||||
destination_dir="${repository_dir}/dist"
|
||||
licenses_dir="${destination_dir}/licenses"
|
||||
|
|
@ -28,6 +29,20 @@ if [[ ! "${game_commit}" =~ ^[0-9a-f]{40}$ ]]; then
|
|||
echo "GAME_COMMIT must be the full 40-character Git commit." >&2
|
||||
exit 2
|
||||
fi
|
||||
if [[ ! -f "${game_repository}/project.godot" ]]; then
|
||||
echo "The NETfishing game repository was not found: ${game_repository}" >&2
|
||||
exit 2
|
||||
fi
|
||||
resolved_game_commit="$(git -C "${game_repository}" rev-parse HEAD)"
|
||||
if [[ "${resolved_game_commit}" != "${game_commit}" ]]; then
|
||||
echo "The NETfishing repository HEAD does not match GAME_COMMIT." >&2
|
||||
exit 2
|
||||
fi
|
||||
if ! git -C "${game_repository}" diff --quiet \
|
||||
|| ! git -C "${game_repository}" diff --cached --quiet; then
|
||||
echo "The NETfishing repository must be clean before staging notices." >&2
|
||||
exit 1
|
||||
fi
|
||||
if [[ ! "${packaging_commit}" =~ ^[0-9a-f]{40}$ ]]; then
|
||||
echo "Could not resolve the dedicated packaging Git commit." >&2
|
||||
exit 2
|
||||
|
|
@ -40,22 +55,25 @@ for filename in NETfishingServer.x86_64 NETfishingServer.pck; do
|
|||
fi
|
||||
done
|
||||
|
||||
install -d -m 0755 "${destination_dir}"
|
||||
install -m 0755 "${source_dir}/NETfishingServer.x86_64" \
|
||||
"${destination_dir}/NETfishingServer.x86_64"
|
||||
install -m 0644 "${source_dir}/NETfishingServer.pck" \
|
||||
"${destination_dir}/NETfishingServer.pck"
|
||||
rm -rf -- "${licenses_dir}"
|
||||
install -d -m 0755 "${licenses_dir}"
|
||||
install -m 0644 "${repository_dir}/LICENSE" \
|
||||
install -m 0644 "${game_repository}/LICENSE" \
|
||||
"${licenses_dir}/GPL-3.0-or-later.txt"
|
||||
install -m 0644 "${repository_dir}/ASSET-LICENSE.md" \
|
||||
install -m 0644 "${game_repository}/ASSET-LICENSE.md" \
|
||||
"${licenses_dir}/ASSET-LICENSE.md"
|
||||
install -m 0644 "${repository_dir}/THIRD-PARTY-NOTICES.md" \
|
||||
"${licenses_dir}/THIRD-PARTY-NOTICES.md"
|
||||
install -m 0644 "${repository_dir}/TRADEMARKS.md" \
|
||||
install -m 0644 "${game_repository}/docs/ATTRIBUTION.md" \
|
||||
"${licenses_dir}/ATTRIBUTION.md"
|
||||
install -m 0644 "${game_repository}/TRADEMARKS.md" \
|
||||
"${licenses_dir}/TRADEMARKS.md"
|
||||
install -m 0644 "${repository_dir}/CREDITS.md" \
|
||||
"${licenses_dir}/CREDITS.md"
|
||||
install -m 0644 "${game_repository}/ui/fonts/Tuffy-LICENSE.txt" \
|
||||
"${licenses_dir}/Tuffy-LICENSE.txt"
|
||||
install -m 0644 "${game_repository}/ui/fonts/Seattle-Avenue-LICENSE.txt" \
|
||||
"${licenses_dir}/Seattle-Avenue-LICENSE.txt"
|
||||
|
||||
cd -- "${destination_dir}"
|
||||
executable_sha256="$(sha256sum NETfishingServer.x86_64 | awk '{print $1}')"
|
||||
|
|
@ -64,7 +82,7 @@ pck_sha256="$(sha256sum NETfishingServer.pck | awk '{print $1}')"
|
|||
apply_umask="$(umask)"
|
||||
umask 022
|
||||
printf '%s\n' \
|
||||
"manifest_version=2" \
|
||||
"manifest_version=3" \
|
||||
"game_version=${game_version}" \
|
||||
"game_commit=${game_commit}" \
|
||||
"packaging_commit=${packaging_commit}" \
|
||||
|
|
@ -93,8 +111,9 @@ sha256sum \
|
|||
SOURCE-CODE.md \
|
||||
licenses/GPL-3.0-or-later.txt \
|
||||
licenses/ASSET-LICENSE.md \
|
||||
licenses/THIRD-PARTY-NOTICES.md \
|
||||
licenses/ATTRIBUTION.md \
|
||||
licenses/TRADEMARKS.md \
|
||||
licenses/CREDITS.md \
|
||||
licenses/Tuffy-LICENSE.txt \
|
||||
licenses/Seattle-Avenue-LICENSE.txt \
|
||||
> SHA256SUMS
|
||||
echo "Staged dedicated server build in ${destination_dir}"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue