netfishing/tests/inventory_storage_validation.gd

172 lines
5.5 KiB
GDScript

extends SceneTree
const BagItemSpriteType = preload(
"res://ui/components/bubble_menu/bag_item_sprite.gd"
)
const BagStorageSlotType = preload(
"res://ui/components/bubble_menu/bag_storage_slot.gd"
)
const Catalog: ItemCatalog = preload(
"res://items/catalog/item_catalog.tres"
)
const OwnedItemType = preload("res://items/owned_item.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
const PlayerMenuScene = preload("res://ui/player_menu.tscn")
const PlayerMenuType = preload("res://ui/player_menu.gd")
const EQUIPMENT_IDS: Array[StringName] = [
&"basic_fishing_rod",
&"art_kit",
&"crab_net",
&"magnet",
]
const ITEM_IDS: Array[StringName] = [
&"coffee",
&"energy_drink",
&"snack",
]
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
var bag := PlayerBagType.new()
bag.setup(Catalog)
for item_id: StringName in EQUIPMENT_IDS + ITEM_IDS:
assert(bag.add_item(item_id))
for index: int in EQUIPMENT_IDS.size():
assert(bag.get_storage_slot(EQUIPMENT_IDS[index]) == index)
for index: int in ITEM_IDS.size():
assert(bag.get_storage_slot(ITEM_IDS[index]) == index)
assert(bag.move_item_to_storage_slot(&"basic_fishing_rod", 14))
assert(bag.get_storage_slot(&"basic_fishing_rod") == 14)
assert(bag.move_item_to_storage_slot(&"crab_net", 14))
assert(bag.get_storage_slot(&"crab_net") == 14)
assert(bag.get_storage_slot(&"basic_fishing_rod") == 2)
var saved_record: Dictionary = bag.get_owned_item(
&"crab_net"
).to_save_dict()
assert(int(saved_record.get("storage_slot", -1)) == 14)
var legacy_equipment := OwnedItemType.new()
legacy_equipment.item_id = &"basic_fishing_rod"
var legacy_item := OwnedItemType.new()
legacy_item.item_id = &"coffee"
var legacy_records: Array[OwnedItemType] = [
legacy_equipment,
legacy_item,
]
var legacy_bag := PlayerBagType.new()
legacy_bag.setup(Catalog)
assert(legacy_bag.replace_all_items(legacy_records))
assert(legacy_bag.get_storage_slot(&"basic_fishing_rod") == 0)
assert(legacy_bag.get_storage_slot(&"coffee") == 0)
legacy_bag.free()
var menu := PlayerMenuScene.instantiate() as PlayerMenu
root.add_child(menu)
await process_frame
menu.set("_bag", bag)
var hotbar := PlayerHotbarType.new()
hotbar.setup(bag, Catalog)
menu.set("_hotbar", hotbar)
menu.set("_item_catalog", Catalog)
menu.set("_bag_view", PlayerMenuType.BagView.EQUIPMENT)
menu.visible = true
menu.call("_show_section_immediate", PlayerMenuType.Section.BAG)
menu.call("_set_content_interactive", true)
menu.call("_refresh_bag")
await process_frame
_validate_grid(menu, EQUIPMENT_IDS.size())
var item_nodes: Dictionary = menu.get("_bag_item_nodes")
var crab_node := item_nodes.get(&"crab_net") as BagItemSpriteType
assert(crab_node != null)
menu.set(
"_controller_ownership",
PlayerMenuType.ControllerOwnership.ITEM_LIST,
)
menu.call("_apply_inventory_controller_zone_focus_modes")
crab_node.grab_focus()
assert(bool(menu.call("_try_begin_controller_storage_placement")))
await process_frame
assert(
menu.get("_controller_ownership")
== PlayerMenuType.ControllerOwnership.STORAGE_PLACEMENT
)
var slots: Array = menu.get("_bag_slot_nodes")
var bottom_slot := slots[12] as BagStorageSlotType
bottom_slot.grab_focus()
var down := InputEventAction.new()
down.action = &"ui_down"
down.pressed = true
assert(bool(menu.call("_handle_controller_ownership_input", down)))
assert(
menu.get("_controller_ownership")
== PlayerMenuType.ControllerOwnership.HOTBAR_PLACEMENT
)
var up := InputEventAction.new()
up.action = &"ui_up"
up.pressed = true
assert(bool(menu.call("_handle_controller_ownership_input", up)))
assert(
menu.get("_controller_ownership")
== PlayerMenuType.ControllerOwnership.STORAGE_PLACEMENT
)
await process_frame
assert(root.gui_get_focus_owner() == bottom_slot)
assert(StringName(menu.get("_controller_storage_identity")) == &"crab_net")
var target_slot := slots[7] as BagStorageSlotType
target_slot.grab_focus()
menu.call("_confirm_controller_storage_placement")
await process_frame
assert(bag.get_storage_slot(&"crab_net") == 7)
assert(
menu.get("_controller_ownership")
== PlayerMenuType.ControllerOwnership.ITEM_LIST
)
menu.call("_show_bag_view", PlayerMenuType.BagView.CONSUMABLES)
await process_frame
_validate_grid(menu, ITEM_IDS.size())
menu.call("_on_bag_item_dropped", &"coffee", 12)
await process_frame
assert(bag.get_storage_slot(&"coffee") == 12)
menu.queue_free()
hotbar.free()
bag.free()
await process_frame
print("Inventory storage validation: PASS")
quit()
func _validate_grid(menu: PlayerMenu, expected_items: int) -> void:
var slots: Array = menu.get("_bag_slot_nodes")
assert(slots.size() == PlayerBagType.MIN_STORAGE_SLOT_COUNT)
var seen_positions: Dictionary[Vector2, bool] = {}
for index: int in slots.size():
var slot := slots[index] as BagStorageSlotType
assert(slot != null)
assert(slot.storage_slot_index == index)
assert(not seen_positions.has(slot.position))
seen_positions[slot.position] = true
var normal := slot.get_theme_stylebox("normal") as StyleBoxFlat
assert(normal != null)
assert(normal.bg_color.a >= 0.7)
assert((slots[1] as Control).position.x > (slots[0] as Control).position.x)
assert((slots[5] as Control).position.y > (slots[0] as Control).position.y)
var item_nodes := menu.get("_bag_item_nodes") as Dictionary
assert(
item_nodes.size() == expected_items,
"expected %d visible bag items, found %d: %s" % [
expected_items,
item_nodes.size(),
str(item_nodes.keys()),
],
)