netfishing/world/player_storage_interaction.gd

53 lines
1.3 KiB
GDScript

class_name PlayerStorageInteraction
extends Area3D
signal local_player_range_changed(in_range: bool)
@export_node_path("Marker3D") var prompt_anchor_path: NodePath = ^"../PromptAnchor"
var _local_player: Player
var _local_player_in_range: bool = false
func _ready() -> void:
body_entered.connect(_on_body_entered)
body_exited.connect(_on_body_exited)
func setup_local_player(player: Player) -> void:
_local_player = player
_refresh_overlaps()
func is_local_player_in_range() -> bool:
return _local_player_in_range
func get_prompt_anchor_position() -> Vector3:
var anchor := get_node_or_null(prompt_anchor_path) as Marker3D
return anchor.global_position if anchor != null else global_position + Vector3.UP
func _refresh_overlaps() -> void:
_set_local_player_in_range(
_local_player != null
and is_instance_valid(_local_player)
and _local_player in get_overlapping_bodies()
)
func _on_body_entered(body: Node3D) -> void:
if body == _local_player:
_set_local_player_in_range(true)
func _on_body_exited(body: Node3D) -> void:
if body == _local_player:
_set_local_player_in_range(false)
func _set_local_player_in_range(in_range: bool) -> void:
if _local_player_in_range == in_range:
return
_local_player_in_range = in_range
local_player_range_changed.emit(in_range)