[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=6 format=3] [ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_tree_2.glb" id="2_scene"] [ext_resource type="Material" path="res://world/generation/props/materials/leaf_light.tres" id="3_leaf_light"] [ext_resource type="Material" path="res://world/generation/props/materials/leaf_mid.tres" id="4_leaf_mid"] [ext_resource type="Material" path="res://world/generation/props/materials/leaf_dark.tres" id="5_leaf_dark"] [resource] script = ExtResource("1_definition") stable_id = &"prop_tree_2" label = "medium tree" packed_scene = ExtResource("2_scene") procedural_group = &"grass_tree" required_chunk_tags = PackedStringArray("grass") minimum_spawn_chunk_distance = 2 clearance_radius = 1.5 minimum_visual_scale = 0.8 maximum_visual_scale = 1.18 variant_material_slot_names = PackedStringArray("leaf_light", "leaf", "leaf_dark") material_variants = Array[Material]([ExtResource("3_leaf_light"), ExtResource("4_leaf_mid"), ExtResource("5_leaf_dark")]) collision_radius = 0.5 collision_height = 3.8 gatherable_anchor_height = 2.15