forked from woofmeow/straywild
Add gathering, unified inventory, and real-time world
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173371e6fc
commit
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113 changed files with 6700 additions and 1307 deletions
53
world/player_storage_interaction.gd
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53
world/player_storage_interaction.gd
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class_name PlayerStorageInteraction
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extends Area3D
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signal local_player_range_changed(in_range: bool)
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@export_node_path("Marker3D") var prompt_anchor_path: NodePath = ^"../PromptAnchor"
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var _local_player: Player
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var _local_player_in_range: bool = false
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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body_exited.connect(_on_body_exited)
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func setup_local_player(player: Player) -> void:
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_local_player = player
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_refresh_overlaps()
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func is_local_player_in_range() -> bool:
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return _local_player_in_range
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func get_prompt_anchor_position() -> Vector3:
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var anchor := get_node_or_null(prompt_anchor_path) as Marker3D
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return anchor.global_position if anchor != null else global_position + Vector3.UP
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func _refresh_overlaps() -> void:
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_set_local_player_in_range(
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_local_player != null
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and is_instance_valid(_local_player)
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and _local_player in get_overlapping_bodies()
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)
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func _on_body_entered(body: Node3D) -> void:
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if body == _local_player:
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_set_local_player_in_range(true)
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func _on_body_exited(body: Node3D) -> void:
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if body == _local_player:
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_set_local_player_in_range(false)
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func _set_local_player_in_range(in_range: bool) -> void:
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if _local_player_in_range == in_range:
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return
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_local_player_in_range = in_range
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local_player_range_changed.emit(in_range)
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