fix: stabilize controller menu navigation

This commit is contained in:
Alexander Sellite 2026-08-16 19:57:38 -04:00
parent 5df8b2e7cc
commit a8be597d27
32 changed files with 910 additions and 2376 deletions

View file

@ -23,9 +23,6 @@ enum InitialFocus {
^"BubbleCluster/CancelButton/CancelLabel"
)
@export var maximum_layout_size: Vector2 = Vector2(720.0, 520.0)
@export var compact_maximum_layout_size: Vector2 = Vector2(544.0, 400.0)
@export var compact_width_threshold: float = 680.0
@export var compact_height_threshold: float = 500.0
@export_range(0.0, 128.0, 1.0) var transition_safe_margin: float = 24.0
var _cluster: BubbleCluster
@ -158,15 +155,9 @@ func _process(delta: float) -> void:
func _update_layout() -> void:
if not is_node_ready() or _cluster == null:
return
var compact: bool = false
var layout_maximum: Vector2 = (
compact_maximum_layout_size
if compact
else maximum_layout_size
)
var field_size := Vector2(
minf(size.x, layout_maximum.x),
minf(size.y, layout_maximum.y)
minf(size.x, maximum_layout_size.x),
minf(size.y, maximum_layout_size.y)
)
field_size.x = maxf(1.0, field_size.x)
field_size.y = maxf(1.0, field_size.y)
@ -174,7 +165,7 @@ func _update_layout() -> void:
if not _is_transitioning:
_cluster.position = _resting_cluster_position
_cluster.size = field_size
_cluster.apply_layout(field_size, compact)
_cluster.apply_layout(field_size, false)
func _configure_focus() -> void: