Add layered inland cliff generation
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2710544070
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66 changed files with 1552 additions and 79 deletions
27
world/generation/chunks/definitions/chunk_0010.tres
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27
world/generation/chunks/definitions/chunk_0010.tres
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0010"
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label = "second-tier grass corner"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0010"
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base_layer_scene = ExtResource("3_base_grass")
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base_layer_mesh_name = &"chunk_0000"
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overlay_only = true
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selection_weight = 0.12
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maximum_placements = 16
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tags = PackedStringArray("land", "walkable", "grass", "cliff", "corner", "elevation_2", "elevation_2_border")
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allowed_neighbor_tags = PackedStringArray("grass", "elevation_2")
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north_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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east_allowed_neighbor_tags = PackedStringArray("grass")
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south_allowed_neighbor_tags = PackedStringArray("grass")
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west_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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required_neighbor_tags = PackedStringArray("elevation_2_border")
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minimum_required_neighbors = 2
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preferred_neighbor_tags = PackedStringArray("elevation_2")
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must_be_interior = true
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