Add layered inland cliff generation

This commit is contained in:
Voyager 2026-08-20 17:53:38 -04:00
parent 2710544070
commit 86372a652e
66 changed files with 1552 additions and 79 deletions

View file

@ -6,10 +6,11 @@
[sub_resource type="Resource" id="Rule_grass_tree"]
script = ExtResource("2_rule")
procedural_group = &"grass_tree"
placement_chance = 9000
adjacency_bonus = 1000
maximum_density = 10000
placement_chance = 8200
adjacency_bonus = 1200
maximum_density = 8500
minimum_placements = 2
placement_attempts_per_chunk = 3
allowed_prop_ids = PackedStringArray("prop_tree_1", "prop_tree_2", "prop_tree_3")
[sub_resource type="Resource" id="Rule_grass_detail"]

View file

@ -6,10 +6,11 @@
[sub_resource type="Resource" id="Rule_grass_tree"]
script = ExtResource("2_rule")
procedural_group = &"grass_tree"
placement_chance = 9000
adjacency_bonus = 1000
maximum_density = 10000
placement_chance = 8200
adjacency_bonus = 1200
maximum_density = 8500
minimum_placements = 2
placement_attempts_per_chunk = 3
allowed_prop_ids = PackedStringArray("prop_pine")
[sub_resource type="Resource" id="Rule_grass_detail"]