forked from woofmeow/straywild
Add layered inland cliff generation
This commit is contained in:
parent
2710544070
commit
86372a652e
66 changed files with 1552 additions and 79 deletions
|
|
@ -119,6 +119,7 @@ func _make_generator() -> TerrainChunkGenerator:
|
|||
"chunk_0005",
|
||||
"chunk_0006",
|
||||
"chunk_0007",
|
||||
"chunk_0008",
|
||||
]
|
||||
)
|
||||
return generator
|
||||
|
|
|
|||
|
|
@ -21,12 +21,13 @@ shadow_enabled = true
|
|||
[node name="TerrainChunkGenerator" type="Node3D" parent="."]
|
||||
script = ExtResource("2_generator")
|
||||
catalog = ExtResource("3_catalog")
|
||||
grid_size = Vector2i(7, 7)
|
||||
grid_size = Vector2i(11, 9)
|
||||
generation_seed = 13001
|
||||
build_collision = true
|
||||
show_chunk_labels = false
|
||||
force_center_chunk_id = &"chunk_spawn"
|
||||
required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004", "chunk_0005", "chunk_0006", "chunk_0007")
|
||||
required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004", "chunk_0005", "chunk_0006", "chunk_0007", "chunk_0008")
|
||||
elevated_cliff_feature_enabled = true
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("4_player")]
|
||||
position = Vector3(0, 0.3, 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue