Add layered inland cliff generation

This commit is contained in:
Alexander Sellite 2026-08-20 17:53:38 -04:00
parent 2710544070
commit 86372a652e
66 changed files with 1552 additions and 79 deletions

View file

@ -119,6 +119,7 @@ func _make_generator() -> TerrainChunkGenerator:
"chunk_0005",
"chunk_0006",
"chunk_0007",
"chunk_0008",
]
)
return generator

View file

@ -21,12 +21,13 @@ shadow_enabled = true
[node name="TerrainChunkGenerator" type="Node3D" parent="."]
script = ExtResource("2_generator")
catalog = ExtResource("3_catalog")
grid_size = Vector2i(7, 7)
grid_size = Vector2i(11, 9)
generation_seed = 13001
build_collision = true
show_chunk_labels = false
force_center_chunk_id = &"chunk_spawn"
required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004", "chunk_0005", "chunk_0006", "chunk_0007")
required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004", "chunk_0005", "chunk_0006", "chunk_0007", "chunk_0008")
elevated_cliff_feature_enabled = true
[node name="Player" parent="." instance=ExtResource("4_player")]
position = Vector3(0, 0.3, 0)