forked from woofmeow/straywild
Expand procedural terrain generation
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51 changed files with 1924 additions and 223 deletions
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@ -122,4 +122,5 @@ func _make_generator() -> TerrainChunkGenerator:
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"chunk_0008",
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]
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)
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generator.grass_sand_smoothing_enabled = true
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return generator
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@ -27,6 +27,7 @@ build_collision = true
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show_chunk_labels = false
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force_center_chunk_id = &"chunk_spawn"
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required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004", "chunk_0005", "chunk_0006", "chunk_0007", "chunk_0008")
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grass_sand_smoothing_enabled = true
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elevated_cliff_feature_enabled = true
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[node name="Player" parent="." instance=ExtResource("4_player")]
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