Expand procedural terrain generation

This commit is contained in:
Alexander Sellite 2026-08-20 21:42:50 -04:00
parent b82f6fe15c
commit 5d55afcc26
51 changed files with 1924 additions and 223 deletions

View file

@ -122,4 +122,5 @@ func _make_generator() -> TerrainChunkGenerator:
"chunk_0008",
]
)
generator.grass_sand_smoothing_enabled = true
return generator

View file

@ -27,6 +27,7 @@ build_collision = true
show_chunk_labels = false
force_center_chunk_id = &"chunk_spawn"
required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004", "chunk_0005", "chunk_0006", "chunk_0007", "chunk_0008")
grass_sand_smoothing_enabled = true
elevated_cliff_feature_enabled = true
[node name="Player" parent="." instance=ExtResource("4_player")]