Keep music in PortMaster builds

This commit is contained in:
Alexander Sellite 2026-08-18 10:22:27 -04:00
parent 021de5aca4
commit 52dc2810ba
5 changed files with 15 additions and 18 deletions

View file

@ -112,7 +112,6 @@ if [[ ${PACKAGE_ONLY} -eq 0 ]]; then
--exclude '/art/exported/system_icons/netfishing_1024.png' \
--exclude '/art/exported/system_icons/netfishing_1024.png.import' \
--exclude '/audio/ambience/' \
--exclude '/audio/music/' \
--exclude '/builds/' \
--exclude '/docs/design/' \
--exclude '/tests/' \
@ -183,7 +182,7 @@ Architecture: AArch64
Minimum linked GLIBC symbol version: GLIBC_2.28
Rendering method: gl_compatibility
Texture profile: 128 px maximum; 64 px gameplay catalogs; ETC2 compressed
Audio profile: 22.05 kHz mono QOA effects; music and ambience omitted
Audio profile: original music retained; ambience omitted; effects use 22.05 kHz mono QOA
The executable and PCK were exported from the release commit listed above.
Repository working-tree changes were not included in game content.
@ -218,9 +217,9 @@ selected data root. Device-local configuration remains under
\`netfishing/conf/\`.
PortMaster launches use the light performance profile by default. Put the word
\`normal\` in \`netfishing/conf/performance_profile\` to opt a capable device
into the normal rendering profile. PortMaster packages omit music and ambience
in both profiles. See \`netfishing/licenses/\` for bundled credits and license
information.
into the normal rendering profile. PortMaster packages retain title and world
music while omitting rain and shoreline ambience in both profiles. See
\`netfishing/licenses/\` for bundled credits and license information.
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