Keep music in PortMaster builds

This commit is contained in:
Alexander Sellite 2026-08-18 10:22:27 -04:00
parent 021de5aca4
commit 52dc2810ba
5 changed files with 15 additions and 18 deletions

View file

@ -351,14 +351,12 @@ func _configure_presentation_performance_profile(light_profile: bool) -> void:
func _configure_audio_performance_profile(light_profile: bool) -> void:
_title_music.stream = _load_optional_audio_stream(TITLE_MUSIC_PATH)
_dusk_music.stream = _load_optional_audio_stream(DUSK_MUSIC_PATH)
if light_profile:
_title_music.stream = null
_dusk_music.stream = null
_shoreline_ambience.set_audio_enabled(false)
_rain_ambience.set_audio_enabled(false)
return
_title_music.stream = _load_optional_audio_stream(TITLE_MUSIC_PATH)
_dusk_music.stream = _load_optional_audio_stream(DUSK_MUSIC_PATH)
_shoreline_ambience.set_audio_enabled(true)
_rain_ambience.set_audio_enabled(true)