Fix shoreline water tint continuity

This commit is contained in:
Alexander Sellite 2026-08-19 10:02:33 -04:00
parent f8e02e3844
commit 4a78ab3d3e
2 changed files with 8 additions and 4 deletions

View file

@ -368,6 +368,10 @@ func _validate_environment_presentation() -> void:
assert("weather_fog_near_amount" in water_shader.code)
assert("float weather_fog_alpha = mix(" in water_shader.code)
assert("ALPHA = clamp(water_alpha, 0.1, weather_fog_alpha)" in water_shader.code)
assert(
"water_alpha *= mix(0.82, 1.0, contact_stability);"
in water_shader.code
)
assert(is_zero_approx(float(
SaltWaterMaterial.get_shader_parameter("weather_fog_amount")
)))