Expand gameplay systems and interface controls

This commit is contained in:
Alexander Sellite 2026-08-20 17:53:22 -04:00
parent 09b7a78533
commit 2710544070
46 changed files with 2072 additions and 153 deletions

View file

@ -7,6 +7,12 @@ const KeyboardMouseMappingPanelType = preload(
"res://ui/keyboard_mouse_mapping_panel.gd"
)
const SettingsPanelScene = preload("res://ui/settings_panel.tscn")
const FishingSpotScene = preload("res://fishing/fishing_spot.tscn")
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
const CatchDifficultyProfileType = preload(
"res://fishing/catch_difficulty_profile.gd"
)
const PlayerType = preload("res://player/player.gd")
func _initialize() -> void:
@ -27,6 +33,13 @@ func _run() -> void:
str(KeyboardMouseMappingManagerType.ROLE_PRIMARY_ACTION)
].get("kind", "")) == "mouse_button"
)
assert(
str(defaults[
str(KeyboardMouseMappingManagerType.ROLE_ALTERNATE_REEL)
].get("kind", "")) == "key"
)
assert(_has_physical_key(&"reel_alternate", KEY_QUOTELEFT))
assert(_event_count(&"reel_alternate", true) == 0)
assert(
str(defaults[
str(KeyboardMouseMappingManagerType.ROLE_CHAT)
@ -60,6 +73,15 @@ func _run() -> void:
))
assert(_has_mouse_button(&"fish_primary", MOUSE_BUTTON_XBUTTON1))
assert(not _has_mouse_button(&"fish_primary", MOUSE_BUTTON_LEFT))
var alternate_reel_key := InputEventKey.new()
alternate_reel_key.physical_keycode = KEY_G
alternate_reel_key.pressed = true
assert(manager.set_binding(
KeyboardMouseMappingManagerType.ROLE_ALTERNATE_REEL,
manager.binding_from_event(alternate_reel_key),
))
assert(_has_physical_key(&"reel_alternate", KEY_G))
assert(_event_count(&"reel_alternate", true) == 0)
var joypad_event := InputEventJoypadButton.new()
joypad_event.button_index = JOY_BUTTON_A
@ -117,11 +139,64 @@ func _run() -> void:
))
assert(_has_physical_key(&"jump", KEY_SPACE))
assert(_has_mouse_button(&"fish_primary", MOUSE_BUTTON_LEFT))
assert(_has_physical_key(&"reel_alternate", KEY_QUOTELEFT))
assert(_event_count(&"reel_alternate", true) == 0)
assert(_has_physical_key(&"open_chat", KEY_T))
assert(_event_count(&"jump", true) == joypad_events_before)
var legacy_bindings: Dictionary = manager.get_active_bindings()
legacy_bindings.erase(str(
KeyboardMouseMappingManagerType.ROLE_ALTERNATE_REEL
))
legacy_bindings[str(KeyboardMouseMappingManagerType.ROLE_JUMP)] = (
manager.binding_from_event(rebind_key)
)
var legacy_file := FileAccess.open(
KeyboardMouseMappingManagerType.MAPPING_PATH,
FileAccess.WRITE,
)
assert(legacy_file != null)
legacy_file.store_string(JSON.stringify({
"format_version": KeyboardMouseMappingManagerType.LEGACY_FORMAT_VERSION,
"bindings": legacy_bindings,
}))
legacy_file.close()
var migrated_manager := KeyboardMouseMappingManagerType.new()
root.add_child(migrated_manager)
await process_frame
assert(migrated_manager.has_custom_mapping())
assert(_has_physical_key(&"jump", KEY_R))
assert(_has_physical_key(&"reel_alternate", KEY_QUOTELEFT))
assert(migrated_manager.reset_mapping())
var fishing_spot := FishingSpotScene.instantiate() as FishingSpotType
root.add_child(fishing_spot)
await process_frame
var local_player := PlayerType.new()
fishing_spot.set("_local_player", local_player)
fishing_spot.set("_gameplay_input_enabled", true)
fishing_spot.state = FishingSpotType.FishingState.FIGHTING
var catch_controller := fishing_spot.get_node("%CatchController")
var catch_profile := CatchDifficultyProfileType.new()
catch_profile.barrier_count_min = 0
catch_profile.barrier_count_max = 0
catch_controller.start_encounter(catch_profile, 1.0, 1)
var alternate_press := InputEventAction.new()
alternate_press.action = &"reel_alternate"
alternate_press.pressed = true
fishing_spot._unhandled_input(alternate_press)
assert(bool(catch_controller.get("_reel_input_held")))
var alternate_release := InputEventAction.new()
alternate_release.action = &"reel_alternate"
alternate_release.pressed = false
fishing_spot._unhandled_input(alternate_release)
assert(not bool(catch_controller.get("_reel_input_held")))
fishing_spot.free()
local_player.free()
settings_panel.queue_free()
panel.queue_free()
migrated_manager.queue_free()
manager.queue_free()
print("Keyboard and mouse mapping validation: PASS")
quit(0)