Expand generated terrain with biome-driven props

This commit is contained in:
Alexander Sellite 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

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[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_mushroom.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"prop_mushroom"
label = "mushrooms"
packed_scene = ExtResource("2_scene")
procedural_group = &"grass_detail"
required_chunk_tags = PackedStringArray("grass")
selection_weight = 2.0
minimum_spawn_chunk_distance = 1
preferred_nearby_prop_groups = PackedStringArray("grass_tree")
preferred_nearby_radius = 12.0
nearby_preference_weight_multiplier = 3.0
clearance_radius = 0.8