v2026.04.02/bios/ScummVM/ScummVM/extra/shaders/emi_dimplane.vertex
2026-03-17 11:53:42 +01:00

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in vec2 position;
void main() {
// Coordinates are [0.0;1.0], transform to [-1.0; 1.0]
vec2 pos = position;
pos.x = pos.x * 2.0 - 1.0;
pos.y = pos.y * 2.0 - 1.0;
gl_Position = vec4(pos, 0.0, 1.0);
}