feat: add 10 emulator profiles (119-series batch 5)
boytacean (GB Rust, 6 boot ROMs embedded), emux_chip8 (no BIOS),
fake08 (PICO-8, Lua runtime compiled in), jaxe (CHIP-8, fonts hardcoded),
lowresnx (fantasy console), opentyrian (Tyrian freeware data),
openlara (Tomb Raider engine, game data), squirreljme (J2ME, 8 JARs),
vitaquake2 (Quake 2, 4 variants), xrick (data.zip sound pack)
145 total profiles.
2026-03-17 20:33:26 +01:00
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emulator: OpenLara
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type: libretro
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2026-03-24 22:31:22 +01:00
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core_classification: game_engine
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feat: add 10 emulator profiles (119-series batch 5)
boytacean (GB Rust, 6 boot ROMs embedded), emux_chip8 (no BIOS),
fake08 (PICO-8, Lua runtime compiled in), jaxe (CHIP-8, fonts hardcoded),
lowresnx (fantasy console), opentyrian (Tyrian freeware data),
openlara (Tomb Raider engine, game data), squirreljme (J2ME, 8 JARs),
vitaquake2 (Quake 2, 4 variants), xrick (data.zip sound pack)
145 total profiles.
2026-03-17 20:33:26 +01:00
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source: "https://github.com/libretro/OpenLara"
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2026-03-24 22:31:22 +01:00
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upstream: "https://github.com/XProger/OpenLara"
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profiled_date: "2026-03-24"
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2026-03-18 05:19:57 +01:00
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core_version: "v1"
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display_name: "Tomb Raider (OpenLara)"
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feat: add 10 emulator profiles (119-series batch 5)
boytacean (GB Rust, 6 boot ROMs embedded), emux_chip8 (no BIOS),
fake08 (PICO-8, Lua runtime compiled in), jaxe (CHIP-8, fonts hardcoded),
lowresnx (fantasy console), opentyrian (Tyrian freeware data),
openlara (Tomb Raider engine, game data), squirreljme (J2ME, 8 JARs),
vitaquake2 (Quake 2, 4 variants), xrick (data.zip sound pack)
145 total profiles.
2026-03-17 20:33:26 +01:00
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cores: [openlara]
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systems: [tomb-raider]
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verification: existence
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notes: >
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Open-source reimplementation of the classic Tomb Raider engine (TR1-TR4).
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2026-03-24 22:31:22 +01:00
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Accepts phd|psx|tr2|sat extensions (main.cpp:246). need_fullpath is true -
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the core resolves game assets relative to the content directory.
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retro_load_game (main.cpp:602) derives contentDir from the level file path
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and strips level/ if present. Game version auto-detected by probing for
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known level files (gameflow.h:1047-1071). Audio tracks loaded from audio/
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subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (gameflow.h:1272-1356).
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System directory used only for shader cache at {system_dir}/openlara/cache/
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(main.cpp:177-197). No BIOS, firmware, or engine data files required in
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system directory. .info omits sat from supported_extensions (code declares it).
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feat: add 10 emulator profiles (119-series batch 5)
boytacean (GB Rust, 6 boot ROMs embedded), emux_chip8 (no BIOS),
fake08 (PICO-8, Lua runtime compiled in), jaxe (CHIP-8, fonts hardcoded),
lowresnx (fantasy console), opentyrian (Tyrian freeware data),
openlara (Tomb Raider engine, game data), squirreljme (J2ME, 8 JARs),
vitaquake2 (Quake 2, 4 variants), xrick (data.zip sound pack)
145 total profiles.
2026-03-17 20:33:26 +01:00
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files: []
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