v2026.04.02/emulators/dirksimple.yml

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emulator: DirkSimple
type: standalone + libretro
core_classification: official_port
source: "https://github.com/icculus/DirkSimple"
upstream: "https://github.com/icculus/DirkSimple"
profiled_date: "2026-03-23"
core_version: "0.2"
display_name: "Laserdisc arcade game (DirkSimple)"
cores: [dirksimple]
systems:
- laserdisc-arcade
notes: |
DirkSimple by Ryan C. Gordon (icculus). Plays laserdisc arcade games
via Lua scripts + Ogg Theora video. Same author wrote both standalone
and libretro backends (source == upstream).
Libretro port loads from system_dir/DirkSimple/.
ref: dirksimple_libretro.c:782,794 —
sysdir from RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
basedir = sysdir + "/DirkSimple/"
DirkSimple_startup(basedir, info->path, ...) at line 799
Standalone loads from SDL_GetBasePath() + data/.
ref: dirksimple_sdl.c:575-577
Game data in data/games/<gamename>/game.lua + assets (PNG, WAV).
User provides the OGV laserdisc video as content.
Supported games: Dragon's Lair (lair), Cliff Hanger (cliff).
10 data files in the repo (game.lua scripts, sprites, sounds, icons).
Buildbot provides DirkSimple.zip via Core System Files Downloader.
data_directories:
- ref: dirksimple
source_ref: "dirksimple_libretro.c:794"
files: []
# no BIOS/firmware — game data via data_directories
# user provides OGV video as content