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# mkxp-z - RetroBIOS

Type | libretro
Classification | game_engine
Source | https://github.com/white-axe/mkxp-z
Upstream | https://github.com/mkxp-z/mkxp-z
Version | f4bc5aa
Profiled | 2026-03-24
Cores | mkxp-z
Systems | rpgmaker
Source ref | branch: libretro (PR #255 to mkxp-z/mkxp-z)

Technical notes

Game engine implementing RGSS 1/2/3 (Ruby Game Scripting System) for RPG Maker XP, VX and VX Ace. Fork of Ancurio/mkxp. Libretro port by white-axe, not yet merged upstream.

All entries are directories, not individual files. No hashable BIOS. RTPs are shared asset packages needed only when a game references stock assets instead of bundling its own. MIDI soundfont (GMGSx.sf2) is embedded in the binary.

6 files | 0 required, 6 optional | 0 in repo, 6 missing Categories: 6 game data

`Standard` -optional, game_data, missing from repo : RPG Maker XP Run-Time Package

- Path: `mkxp-z/RTP/Standard/`
- Source: `core.cpp:1042-1085, core.cpp:1087-1158`

`RPGVX` -optional, game_data, missing from repo : RPG Maker VX Run-Time Package

- Path: `mkxp-z/RTP/RPGVX/`
- Source: `core.cpp:1042-1085, core.cpp:1087-1158`

`RPGVXAce` -optional, game_data, missing from repo : RPG Maker VX Ace Run-Time Package

- Path: `mkxp-z/RTP/RPGVXAce/`
- Source: `core.cpp:1042-1085, core.cpp:1087-1158`

`Fonts` -optional, game_data, missing from repo : Fallback font directory (.otf/.ttf)

- Path: `mkxp-z/Fonts/`
- Source: `core.cpp:1160-1172`

`Preload` -optional, game_data, missing from repo : Ruby scripts loaded before game scripts

- Path: `mkxp-z/Scripts/Preload/`
- Source: `core.cpp:876-907`

`Postload` -optional, game_data, missing from repo : Ruby scripts loaded after game scripts (RGSS3 only)

- Path: `mkxp-z/Scripts/Postload/`
- Source: `core.cpp:886-917`

Generated on 2026-03-25T14:56:43Z