Added Car Alarm Super Surprise

This commit is contained in:
apolloxyx 2025-05-07 23:48:04 -04:00
parent 4a43478f60
commit 2a17422db5
3 changed files with 52 additions and 1 deletions

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@ -0,0 +1,28 @@
using UnityEngine;
using System.Collections; // Needed for IEnumerator
public class CarAlarm : MonoBehaviour
{
public AudioSource alarmSound; // Car alarm sound
public Light alarmLight; // Car alarm light (flashing)
private bool alarmTriggered = false;
public void TriggerAlarm()
{
if (!alarmTriggered)
{
alarmTriggered = true;
alarmSound.Play(); // Play the alarm sound
StartCoroutine(FlashLight()); // Start flashing light
}
}
private IEnumerator FlashLight()
{
while (alarmTriggered)
{
alarmLight.enabled = !alarmLight.enabled;
yield return new WaitForSeconds(0.5f);
}
}
}

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View file

@ -5,7 +5,10 @@ public class CartReturnZone : MonoBehaviour
{
public TMP_Text scoreText; // Reference to the TMP text
public AudioSource returnSound; // Sound to play when cart is returned
public CarAlarm carAlarm; // Reference to the CarAlarm script
private int score = 0;
public int cartsNeeded = 2; // Number of carts required to trigger alarm
private int cartsReturned = 0; // Counter for returned carts
private void OnTriggerEnter(Collider other)
{
@ -16,7 +19,16 @@ public class CartReturnZone : MonoBehaviour
returnSound.Play(); // Play sound when cart is returned
// Optional: Destroy the cart or move it away
// Increase the cart return counter
cartsReturned++;
// Check if enough carts have been returned
if (cartsReturned >= cartsNeeded)
{
carAlarm?.TriggerAlarm(); // Trigger the alarm
}
// Optionally: Destroy or deactivate the cart when it's returned
Destroy(other.gameObject);
}
}