102 lines
2.5 KiB
GDScript
102 lines
2.5 KiB
GDScript
class_name FishInventory
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extends Node
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const FishCatchType = preload("res://fish/fish_catch.gd")
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signal contents_changed(fish_id: StringName, count: int)
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signal catches_changed
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var _catches: Array[FishCatchType] = []
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var _next_catch_sequence: int = 1
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func add_catch(fish_catch: FishCatchType) -> void:
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if fish_catch == null or not fish_catch.is_valid():
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return
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if get_catch_by_id(fish_catch.catch_id) != null:
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return
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if fish_catch.catch_sequence <= 0:
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fish_catch.catch_sequence = _next_catch_sequence
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_next_catch_sequence = maxi(
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_next_catch_sequence,
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fish_catch.catch_sequence + 1
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)
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_catches.append(fish_catch)
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contents_changed.emit(
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fish_catch.fish_id,
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get_count(fish_catch.fish_id)
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)
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catches_changed.emit()
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func get_count(fish_id: StringName) -> int:
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return get_catches_by_fish_id(fish_id).size()
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func get_all_catches() -> Array[FishCatchType]:
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return _catches.duplicate()
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func get_catch_by_id(catch_id: StringName) -> FishCatchType:
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if catch_id.is_empty():
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return null
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for fish_catch: FishCatchType in _catches:
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if fish_catch != null and fish_catch.catch_id == catch_id:
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return fish_catch
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return null
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func get_catch(catch_id: StringName) -> FishCatchType:
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return get_catch_by_id(catch_id)
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func contains_catch_id(catch_id: StringName) -> bool:
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return get_catch_by_id(catch_id) != null
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func remove_catch_by_id(catch_id: StringName) -> FishCatchType:
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if catch_id.is_empty():
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return null
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for index: int in range(_catches.size()):
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var fish_catch: FishCatchType = _catches[index]
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if fish_catch == null or fish_catch.catch_id != catch_id:
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continue
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_catches.remove_at(index)
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contents_changed.emit(
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fish_catch.fish_id,
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get_count(fish_catch.fish_id)
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)
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catches_changed.emit()
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return fish_catch
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return null
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func set_catch_favorited(
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catch_id: StringName,
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is_favorited: bool,
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) -> bool:
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var fish_catch: FishCatchType = get_catch_by_id(catch_id)
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if fish_catch == null:
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return false
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if fish_catch.is_favorited == is_favorited:
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return true
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fish_catch.is_favorited = is_favorited
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catches_changed.emit()
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return true
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func get_total_sale_value() -> int:
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var total: int = 0
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for fish_catch: FishCatchType in _catches:
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if fish_catch == null or fish_catch.sale_value < 0:
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continue
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total += fish_catch.sale_value
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return total
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func get_catches_by_fish_id(fish_id: StringName) -> Array[FishCatchType]:
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var matching: Array[FishCatchType] = []
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for fish_catch: FishCatchType in _catches:
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if fish_catch.fish_id == fish_id:
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matching.append(fish_catch)
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return matching
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