netfishing/world/test_world.gd

27 lines
777 B
GDScript

class_name TestWorld
extends Node3D
const FishingShopInteractionType = preload(
"res://world/fishing_shop_interaction.gd"
)
@onready var _water_trigger: PlayerWaterTrigger = %PlayerWaterTrigger
@onready var _safe_respawn_points: Node3D = %SafeRespawnPoints
@onready var _fishing_shop: FishingShopInteractionType = %FishingShopInteraction
func get_player_water_trigger() -> PlayerWaterTrigger:
return _water_trigger
func get_safe_respawn_points() -> Array[SafeRespawnPoint]:
var points: Array[SafeRespawnPoint] = []
for child: Node in _safe_respawn_points.get_children():
var point: SafeRespawnPoint = child as SafeRespawnPoint
if point != null:
points.append(point)
return points
func get_fishing_shop() -> FishingShopInteractionType:
return _fishing_shop