netfishing/playtest/README-PLAYTEST.txt

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NETFISHING
Pre-Alpha Playtest 0.1
Version 0.1.0-prealpha
Thank you for trying this early private playtest.
NETFISHING is currently a local gameplay prototype for a future
multiplayer-first game. Networking and multiplayer are NOT implemented in
this build.
INSTALLATION
1. Extract the entire ZIP into a new folder.
2. Keep the executable and netfishing.pck together.
3. Launch netfishing.exe on Windows or netfishing on Linux.
Windows may show a warning for an unsigned application. This private build is
not code signed. Only run a copy received from the playtest organizer.
Linux users may need to allow execution:
chmod +x netfishing
CONTROLS
Move W / A / S / D or left stick
Jump Space
Sprint Shift
Sneak Ctrl
Slow walk Alt
Rotate camera Hold right mouse, or use right stick
Cycle active hotbar slot Mouse wheel
Select hotbar slot 1 through 9
Zoom camera Shift + mouse wheel
Cast / withdraw / reel Left mouse
Cooler, Bag, and Logbook Tab
Game Menu / back Escape
FISHING
- Hold left mouse to select cast distance, then release to cast.
- The target preview shows whether the selected landing point is fishable.
- While waiting, hold left mouse to withdraw the bobber.
- A bite starts the chase automatically.
- Hold left mouse to advance the green catch meter.
- At barriers, use distinct left-click presses to damage the barrier.
- Do not let the red chase meter catch the green meter.
- Accessibility auto-click can be enabled in Settings.
FEATURES TO TRY
- Movement, jumping, camera rotation, and zoom
- Short, medium, and maximum-distance casts
- Valid water and invalid land casts
- Manual withdrawal before a bite
- Barrier-and-chase catching
- Accessibility auto-click settings
- Catch showcase and fish size variation
- Cooler, Bag, Logbook, favorites, and sorting
- Basic Fishing Rod equipment and the 19 hotbar
- Pelican selling and wallet updates
- Save, Continue, New Game, and Delete Save
- Game Menu and persistent camera settings
- Water-entry recovery from several shores
SAVES AND SETTINGS
Progression and settings are stored in Godot's per-user application-data
directory, outside this extracted game folder. Delete Save removes progression
but preserves settings.
Windows:
%APPDATA%\Godot\app_userdata\NETFISHING\
Linux:
~/.local/share/godot/app_userdata/NETFISHING/
This is an early save format. Keep expectations modest and report any failure
to Continue, save, sell, favorite, or retain an individual fish.
FEEDBACK
Please include:
- Your operating system and whether you used mouse/keyboard or controller
- What you were doing when a problem occurred
- Whether the issue repeated after restarting
- Screenshots or a short recording when useful
- How movement, casting, chase pressure, barrier clicking, menus, and camera
controls felt
KNOWN PRE-ALPHA LIMITATIONS
- Multiplayer/networking is not implemented.
- Fish and character art are temporary.
- UI and balance values are placeholders.
- There is no audio.
- There is no installer or automatic updater.
- Windows builds are unsigned.