netfishing/world/regions/marsh_region.tscn

164 lines
6.8 KiB
Text

[gd_scene load_steps=20 format=3]
[ext_resource type="Script" path="res://world/regions/graybox_region.gd" id="1_region"]
[ext_resource type="Script" path="res://world/fishable_water_region.gd" id="2_water"]
[ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="3_pool"]
[ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_trigger"]
[ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe"]
[sub_resource type="BoxShape3D" id="BankNSShape"]
size = Vector3(50, 6, 8)
[sub_resource type="BoxShape3D" id="BankEWShape"]
size = Vector3(8, 6, 30)
[sub_resource type="BoxMesh" id="BankNSMesh"]
size = Vector3(50, 6, 8)
[sub_resource type="BoxMesh" id="BankEWMesh"]
size = Vector3(8, 6, 30)
[sub_resource type="BoxShape3D" id="BoardwalkShape"]
size = Vector3(6, 0.4, 22)
[sub_resource type="BoxMesh" id="BoardwalkMesh"]
size = Vector3(6, 0.4, 22)
[sub_resource type="BoxShape3D" id="BoardwalkRampShape"]
size = Vector3(6, 0.35, 4)
[sub_resource type="BoxMesh" id="BoardwalkRampMesh"]
size = Vector3(6, 0.35, 4)
[sub_resource type="CylinderMesh" id="ReedMesh"]
top_radius = 0.06
bottom_radius = 0.1
height = 2.2
[sub_resource type="PlaneMesh" id="WaterMesh"]
size = Vector2(38, 30)
[sub_resource type="BoxShape3D" id="WaterShape"]
size = Vector3(38, 0.2, 30)
[sub_resource type="BoxShape3D" id="RecoveryShape"]
size = Vector3(38, 5, 30)
[sub_resource type="StandardMaterial3D" id="BankMaterial"]
albedo_color = Color(0.38, 0.53, 0.27, 1)
[sub_resource type="StandardMaterial3D" id="BoardwalkMaterial"]
albedo_color = Color(0.48, 0.32, 0.18, 1)
[sub_resource type="StandardMaterial3D" id="ReedMaterial"]
albedo_color = Color(0.59, 0.67, 0.2, 1)
[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
transparency = 1
albedo_color = Color(0.1, 0.48, 0.48, 0.8)
[node name="MarshRegion" type="Node3D"]
script = ExtResource("1_region")
region_id = &"marsh"
[node name="Visuals" type="Node3D" parent="."]
[node name="NorthBank" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, -3, 19)
mesh = SubResource("BankNSMesh")
material_override = SubResource("BankMaterial")
[node name="SouthBank" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, -3, -19)
mesh = SubResource("BankNSMesh")
material_override = SubResource("BankMaterial")
[node name="WestBank" type="MeshInstance3D" parent="Visuals"]
position = Vector3(-23, -3, 0)
mesh = SubResource("BankEWMesh")
material_override = SubResource("BankMaterial")
[node name="EastBank" type="MeshInstance3D" parent="Visuals"]
position = Vector3(23, -3, 0)
mesh = SubResource("BankEWMesh")
material_override = SubResource("BankMaterial")
[node name="Water" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 0.2, 0)
mesh = SubResource("WaterMesh")
material_override = SubResource("WaterMaterial")
[node name="Boardwalk" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 0.45, 0)
mesh = SubResource("BoardwalkMesh")
material_override = SubResource("BoardwalkMaterial")
[node name="BoardwalkNorthRamp" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 0.155, 13)
rotation_degrees = Vector3(9, 0, 0)
mesh = SubResource("BoardwalkRampMesh")
material_override = SubResource("BoardwalkMaterial")
[node name="BoardwalkSouthRamp" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 0.155, -13)
rotation_degrees = Vector3(-9, 0, 0)
mesh = SubResource("BoardwalkRampMesh")
material_override = SubResource("BoardwalkMaterial")
[node name="ReedWest" type="MeshInstance3D" parent="Visuals"]
position = Vector3(-13, 1.1, -8)
mesh = SubResource("ReedMesh")
material_override = SubResource("ReedMaterial")
[node name="ReedEast" type="MeshInstance3D" parent="Visuals"]
position = Vector3(12, 1.1, 7)
mesh = SubResource("ReedMesh")
material_override = SubResource("ReedMaterial")
[node name="MarshLabel" type="Label3D" parent="Visuals"]
position = Vector3(21, 3, 17)
text = "MARSH"
font_size = 36
outline_size = 8
billboard = 1
no_depth_test = true
[node name="StaticCollision" type="Node3D" parent="."]
[node name="NorthBank" type="StaticBody3D" parent="StaticCollision"]
[node name="Shape" type="CollisionShape3D" parent="StaticCollision/NorthBank"]
position = Vector3(0, -3, 19)
shape = SubResource("BankNSShape")
[node name="SouthBank" type="StaticBody3D" parent="StaticCollision"]
[node name="Shape" type="CollisionShape3D" parent="StaticCollision/SouthBank"]
position = Vector3(0, -3, -19)
shape = SubResource("BankNSShape")
[node name="WestBank" type="StaticBody3D" parent="StaticCollision"]
[node name="Shape" type="CollisionShape3D" parent="StaticCollision/WestBank"]
position = Vector3(-23, -3, 0)
shape = SubResource("BankEWShape")
[node name="EastBank" type="StaticBody3D" parent="StaticCollision"]
[node name="Shape" type="CollisionShape3D" parent="StaticCollision/EastBank"]
position = Vector3(23, -3, 0)
shape = SubResource("BankEWShape")
[node name="Boardwalk" type="StaticBody3D" parent="StaticCollision"]
[node name="Shape" type="CollisionShape3D" parent="StaticCollision/Boardwalk"]
position = Vector3(0, 0.45, 0)
shape = SubResource("BoardwalkShape")
[node name="BoardwalkNorthRamp" type="StaticBody3D" parent="StaticCollision"]
[node name="Shape" type="CollisionShape3D" parent="StaticCollision/BoardwalkNorthRamp"]
position = Vector3(0, 0.155, 13)
rotation_degrees = Vector3(9, 0, 0)
shape = SubResource("BoardwalkRampShape")
[node name="BoardwalkSouthRamp" type="StaticBody3D" parent="StaticCollision"]
[node name="Shape" type="CollisionShape3D" parent="StaticCollision/BoardwalkSouthRamp"]
position = Vector3(0, 0.155, -13)
rotation_degrees = Vector3(-9, 0, 0)
shape = SubResource("BoardwalkRampShape")
[node name="FishingWater" type="Node3D" parent="."]
[node name="MarshWater" type="Area3D" parent="FishingWater"]
position = Vector3(0, 0.2, 0)
collision_layer = 4
collision_mask = 0
monitoring = false
script = ExtResource("2_water")
location_tags = Array[StringName]([&"marsh"])
fish_pool = ExtResource("3_pool")
[node name="Shape" type="CollisionShape3D" parent="FishingWater/MarshWater"]
shape = SubResource("WaterShape")
[node name="WaterRecovery" type="Node3D" parent="."]
[node name="MarshRecovery" type="Area3D" parent="WaterRecovery"]
position = Vector3(0, -2.3, 0)
collision_layer = 8
collision_mask = 2
script = ExtResource("4_trigger")
surface_height = 0.2
[node name="Shape" type="CollisionShape3D" parent="WaterRecovery/MarshRecovery"]
shape = SubResource("RecoveryShape")
[node name="SafeRespawns" type="Node3D" parent="."]
[node name="BoardwalkNorth" type="Marker3D" parent="SafeRespawns"]
position = Vector3(8, 0.58, 19)
rotation_degrees = Vector3(0, 180, 0)
script = ExtResource("5_safe")
[node name="BoardwalkSouth" type="Marker3D" parent="SafeRespawns"]
position = Vector3(-8, 0.58, -19)
script = ExtResource("5_safe")
[node name="EastBank" type="Marker3D" parent="SafeRespawns"]
position = Vector3(23, 0.58, 7)
rotation_degrees = Vector3(0, 90, 0)
script = ExtResource("5_safe")