#!/usr/bin/env bash set -euo pipefail readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)" readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)" readonly BUILD_ROOT="${PROJECT_ROOT}/builds/playtest-0.1" readonly WINDOWS_DIR="${BUILD_ROOT}/windows-x86_64" readonly LINUX_DIR="${BUILD_ROOT}/linux-x86_64" readonly README_SOURCE="${PROJECT_ROOT}/playtest/README-PLAYTEST.txt" readonly WINDOWS_ZIP="${BUILD_ROOT}/netfishing-prealpha-0.1-windows-x86_64.zip" readonly LINUX_ZIP="${BUILD_ROOT}/netfishing-prealpha-0.1-linux-x86_64.zip" readonly GODOT_BIN="${GODOT_BIN:-godot}" if [[ ! -f "${PROJECT_ROOT}/project.godot" ]]; then echo "error: project.godot was not found" >&2 exit 1 fi if [[ ! -f "${README_SOURCE}" ]]; then echo "error: playtest README was not found" >&2 exit 1 fi rm -rf -- "${BUILD_ROOT}" mkdir -p -- "${WINDOWS_DIR}" "${LINUX_DIR}" "${GODOT_BIN}" \ --headless \ --path "${PROJECT_ROOT}" \ --export-release "Windows Desktop" \ "${WINDOWS_DIR}/netfishing.exe" "${GODOT_BIN}" \ --headless \ --path "${PROJECT_ROOT}" \ --export-release "Linux Desktop" \ "${LINUX_DIR}/netfishing" for required_file in \ "${WINDOWS_DIR}/netfishing.exe" \ "${WINDOWS_DIR}/netfishing.pck" \ "${LINUX_DIR}/netfishing" \ "${LINUX_DIR}/netfishing.pck"; do if [[ ! -s "${required_file}" ]]; then echo "error: expected export output is missing: ${required_file}" >&2 exit 1 fi done chmod +x -- "${LINUX_DIR}/netfishing" cp -- "${README_SOURCE}" "${WINDOWS_DIR}/README-PLAYTEST.txt" cp -- "${README_SOURCE}" "${LINUX_DIR}/README-PLAYTEST.txt" ( cd -- "${BUILD_ROOT}" zip -X -q -r "$(basename -- "${WINDOWS_ZIP}")" windows-x86_64 zip -X -q -r "$(basename -- "${LINUX_ZIP}")" linux-x86_64 sha256sum \ "$(basename -- "${WINDOWS_ZIP}")" \ "$(basename -- "${LINUX_ZIP}")" \ > SHA256SUMS ) echo "Playtest packages created in ${BUILD_ROOT}"