[gd_scene load_steps=14 format=3] [ext_resource type="Script" path="res://world/fishable_water_region.gd" id="1_water_region"] [ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="2_fish_pool"] [sub_resource type="BoxShape3D" id="GroundShape"] size = Vector3(30, 1, 30) [sub_resource type="BoxMesh" id="GroundMesh"] size = Vector3(30, 1, 30) [sub_resource type="StandardMaterial3D" id="GroundMaterial"] albedo_color = Color(0.25, 0.52, 0.24, 1) [sub_resource type="BoxShape3D" id="DockShape"] size = Vector3(5, 0.5, 10) [sub_resource type="BoxMesh" id="DockMesh"] size = Vector3(5, 0.5, 10) [sub_resource type="StandardMaterial3D" id="DockMaterial"] albedo_color = Color(0.42, 0.25, 0.12, 1) [sub_resource type="PlaneMesh" id="WaterMesh"] size = Vector2(40, 25) [sub_resource type="BoxShape3D" id="FishableWaterShape"] size = Vector3(40, 0.16, 19.5) [sub_resource type="BoxShape3D" id="FishableShoreShape"] size = Vector3(17.5, 0.16, 5.5) [sub_resource type="StandardMaterial3D" id="WaterMaterial"] transparency = 1 albedo_color = Color(0.1, 0.45, 0.7, 0.72) roughness = 0.25 [sub_resource type="Environment" id="Environment"] background_mode = 1 background_color = Color(0.48, 0.72, 0.9, 1) ambient_light_source = 3 ambient_light_color = Color(0.65, 0.72, 0.8, 1) ambient_light_energy = 0.65 [node name="TestWorld" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment") [node name="Sun" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-55, -35, 0) shadow_enabled = true [node name="Ground" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] shape = SubResource("GroundShape") [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("GroundMesh") material_override = SubResource("GroundMaterial") [node name="Dock" type="StaticBody3D" parent="."] position = Vector3(0, 0.75, -15) [node name="CollisionShape3D" type="CollisionShape3D" parent="Dock"] shape = SubResource("DockShape") [node name="MeshInstance3D" type="MeshInstance3D" parent="Dock"] mesh = SubResource("DockMesh") material_override = SubResource("DockMaterial") [node name="Water" type="MeshInstance3D" parent="."] position = Vector3(0, 0.2, -27) mesh = SubResource("WaterMesh") material_override = SubResource("WaterMaterial") [node name="FishableWater" type="Area3D" parent="."] position = Vector3(0, 0.2, -29.75) collision_layer = 4 collision_mask = 0 monitoring = false script = ExtResource("1_water_region") location_tags = Array[StringName]([&"test_lake"]) fish_pool = ExtResource("2_fish_pool") [node name="CollisionShape3D" type="CollisionShape3D" parent="FishableWater"] shape = SubResource("FishableWaterShape") [node name="ShoreLeft" type="CollisionShape3D" parent="FishableWater"] position = Vector3(-11.25, 0, 12.5) shape = SubResource("FishableShoreShape") [node name="ShoreRight" type="CollisionShape3D" parent="FishableWater"] position = Vector3(11.25, 0, 12.5) shape = SubResource("FishableShoreShape")