[gd_scene load_steps=16 format=3] [ext_resource type="Script" path="res://world/test_world.gd" id="1_world"] [ext_resource type="PackedScene" path="res://world/regions/village_region.tscn" id="2_village"] [ext_resource type="PackedScene" path="res://world/regions/starter_pond_region.tscn" id="3_pond"] [ext_resource type="PackedScene" path="res://world/regions/river_region.tscn" id="4_river"] [ext_resource type="PackedScene" path="res://world/regions/lake_region.tscn" id="5_lake"] [ext_resource type="PackedScene" path="res://world/regions/marsh_region.tscn" id="6_marsh"] [ext_resource type="PackedScene" path="res://world/regions/coastal_dock_region.tscn" id="7_coast"] [ext_resource type="Script" path="res://world/player_water_trigger.gd" id="8_water_trigger"] [sub_resource type="Environment" id="Environment"] background_mode = 1 background_color = Color(0.48, 0.74, 0.92, 1) ambient_light_source = 3 ambient_light_color = Color(0.72, 0.78, 0.84, 1) ambient_light_energy = 0.72 [sub_resource type="BoxShape3D" id="SeabedShape"] size = Vector3(180, 1, 220) [sub_resource type="BoxMesh" id="SeabedMesh"] size = Vector3(180, 1, 220) [sub_resource type="StandardMaterial3D" id="SeabedMaterial"] albedo_color = Color(0.18, 0.36, 0.27, 1) [sub_resource type="BoxShape3D" id="RiverPathShape"] size = Vector3(40, 6, 8) [sub_resource type="BoxMesh" id="RiverPathMesh"] size = Vector3(40, 6, 8) [sub_resource type="BoxShape3D" id="MarshPathShape"] size = Vector3(5, 6, 10) [sub_resource type="BoxMesh" id="MarshPathMesh"] size = Vector3(5, 6, 10) [sub_resource type="StandardMaterial3D" id="PathMaterial"] albedo_color = Color(0.72, 0.62, 0.43, 1) [sub_resource type="BoxShape3D" id="NorthSouthBoundsShape"] size = Vector3(180, 12, 2) [sub_resource type="BoxShape3D" id="EastWestBoundsShape"] size = Vector3(2, 12, 220) [sub_resource type="BoxShape3D" id="FailsafeShape"] size = Vector3(178, 5, 218) [node name="TestWorld" type="Node3D"] script = ExtResource("1_world") [node name="Environment" type="Node3D" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"] environment = SubResource("Environment") [node name="Sun" type="DirectionalLight3D" parent="Environment"] rotation_degrees = Vector3(-54, -32, 0) light_energy = 1.1 shadow_enabled = true [node name="SeabedBoundary" type="StaticBody3D" parent="."] position = Vector3(0, -6.5, -38) [node name="CollisionShape3D" type="CollisionShape3D" parent="SeabedBoundary"] shape = SubResource("SeabedShape") [node name="MeshInstance3D" type="MeshInstance3D" parent="SeabedBoundary"] mesh = SubResource("SeabedMesh") material_override = SubResource("SeabedMaterial") [node name="Regions" type="Node3D" parent="."] [node name="VillageRegion" parent="Regions" instance=ExtResource("2_village")] position = Vector3(0, 0, 15) [node name="StarterPondRegion" parent="Regions" instance=ExtResource("3_pond")] position = Vector3(-42, 0, 15) [node name="RiverRegion" parent="Regions" instance=ExtResource("4_river")] position = Vector3(0, 0, -40) [node name="LakeRegion" parent="Regions" instance=ExtResource("5_lake")] position = Vector3(53, 0, -25) [node name="MarshRegion" parent="Regions" instance=ExtResource("6_marsh")] position = Vector3(56, 0, 38) [node name="CoastalDockRegion" parent="Regions" instance=ExtResource("7_coast")] position = Vector3(0, 0, -103) [node name="Connectors" type="Node3D" parent="."] [node name="VillageRiverPath" type="StaticBody3D" parent="Connectors"] position = Vector3(0, -3, -7) [node name="Shape" type="CollisionShape3D" parent="Connectors/VillageRiverPath"] shape = SubResource("RiverPathShape") [node name="Mesh" type="MeshInstance3D" parent="Connectors/VillageRiverPath"] mesh = SubResource("RiverPathMesh") material_override = SubResource("PathMaterial") [node name="VillageMarshPath" type="StaticBody3D" parent="Connectors"] position = Vector3(26.5, -3, 28) [node name="Shape" type="CollisionShape3D" parent="Connectors/VillageMarshPath"] shape = SubResource("MarshPathShape") [node name="Mesh" type="MeshInstance3D" parent="Connectors/VillageMarshPath"] mesh = SubResource("MarshPathMesh") material_override = SubResource("PathMaterial") [node name="Safety" type="Node3D" parent="."] [node name="BelowWorldFailsafe" type="Area3D" parent="Safety"] position = Vector3(0, -5, -38) collision_layer = 8 collision_mask = 2 script = ExtResource("8_water_trigger") surface_height = 0.2 [node name="FailsafeShape" type="CollisionShape3D" parent="Safety/BelowWorldFailsafe"] shape = SubResource("FailsafeShape") [node name="WorldBounds" type="Node3D" parent="."] [node name="North" type="StaticBody3D" parent="WorldBounds"] position = Vector3(0, 5, 72) [node name="Shape" type="CollisionShape3D" parent="WorldBounds/North"] shape = SubResource("NorthSouthBoundsShape") [node name="South" type="StaticBody3D" parent="WorldBounds"] position = Vector3(0, 5, -148) [node name="Shape" type="CollisionShape3D" parent="WorldBounds/South"] shape = SubResource("NorthSouthBoundsShape") [node name="West" type="StaticBody3D" parent="WorldBounds"] position = Vector3(-90, 5, -38) [node name="Shape" type="CollisionShape3D" parent="WorldBounds/West"] shape = SubResource("EastWestBoundsShape") [node name="East" type="StaticBody3D" parent="WorldBounds"] position = Vector3(90, 5, -38) [node name="Shape" type="CollisionShape3D" parent="WorldBounds/East"] shape = SubResource("EastWestBoundsShape")