[gd_scene load_steps=20 format=3] [ext_resource type="Script" path="res://world/regions/graybox_region.gd" id="1_region"] [ext_resource type="Script" path="res://world/fishable_water_region.gd" id="2_water"] [ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="3_pool"] [ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_trigger"] [ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe"] [sub_resource type="BoxShape3D" id="BankNSShape"] size = Vector3(50, 6, 8) [sub_resource type="BoxShape3D" id="BankEWShape"] size = Vector3(8, 6, 30) [sub_resource type="BoxMesh" id="BankNSMesh"] size = Vector3(50, 6, 8) [sub_resource type="BoxMesh" id="BankEWMesh"] size = Vector3(8, 6, 30) [sub_resource type="BoxShape3D" id="BoardwalkShape"] size = Vector3(6, 0.4, 22) [sub_resource type="BoxMesh" id="BoardwalkMesh"] size = Vector3(6, 0.4, 22) [sub_resource type="BoxShape3D" id="BoardwalkRampShape"] size = Vector3(6, 0.35, 4) [sub_resource type="BoxMesh" id="BoardwalkRampMesh"] size = Vector3(6, 0.35, 4) [sub_resource type="CylinderMesh" id="ReedMesh"] top_radius = 0.06 bottom_radius = 0.1 height = 2.2 [sub_resource type="PlaneMesh" id="WaterMesh"] size = Vector2(38, 30) [sub_resource type="BoxShape3D" id="WaterShape"] size = Vector3(38, 0.2, 30) [sub_resource type="BoxShape3D" id="RecoveryShape"] size = Vector3(38, 5, 30) [sub_resource type="StandardMaterial3D" id="BankMaterial"] albedo_color = Color(0.38, 0.53, 0.27, 1) [sub_resource type="StandardMaterial3D" id="BoardwalkMaterial"] albedo_color = Color(0.48, 0.32, 0.18, 1) [sub_resource type="StandardMaterial3D" id="ReedMaterial"] albedo_color = Color(0.59, 0.67, 0.2, 1) [sub_resource type="StandardMaterial3D" id="WaterMaterial"] transparency = 1 albedo_color = Color(0.1, 0.48, 0.48, 0.8) [node name="MarshRegion" type="Node3D"] script = ExtResource("1_region") region_id = &"marsh" [node name="Visuals" type="Node3D" parent="."] [node name="NorthBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, -3, 19) mesh = SubResource("BankNSMesh") material_override = SubResource("BankMaterial") [node name="SouthBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, -3, -19) mesh = SubResource("BankNSMesh") material_override = SubResource("BankMaterial") [node name="WestBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(-23, -3, 0) mesh = SubResource("BankEWMesh") material_override = SubResource("BankMaterial") [node name="EastBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(23, -3, 0) mesh = SubResource("BankEWMesh") material_override = SubResource("BankMaterial") [node name="Water" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.2, 0) mesh = SubResource("WaterMesh") material_override = SubResource("WaterMaterial") [node name="Boardwalk" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.45, 0) mesh = SubResource("BoardwalkMesh") material_override = SubResource("BoardwalkMaterial") [node name="BoardwalkNorthRamp" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.155, 13) rotation_degrees = Vector3(9, 0, 0) mesh = SubResource("BoardwalkRampMesh") material_override = SubResource("BoardwalkMaterial") [node name="BoardwalkSouthRamp" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.155, -13) rotation_degrees = Vector3(-9, 0, 0) mesh = SubResource("BoardwalkRampMesh") material_override = SubResource("BoardwalkMaterial") [node name="ReedWest" type="MeshInstance3D" parent="Visuals"] position = Vector3(-13, 1.1, -8) mesh = SubResource("ReedMesh") material_override = SubResource("ReedMaterial") [node name="ReedEast" type="MeshInstance3D" parent="Visuals"] position = Vector3(12, 1.1, 7) mesh = SubResource("ReedMesh") material_override = SubResource("ReedMaterial") [node name="MarshLabel" type="Label3D" parent="Visuals"] position = Vector3(21, 3, 17) text = "MARSH" font_size = 36 outline_size = 8 billboard = 1 no_depth_test = true [node name="StaticCollision" type="Node3D" parent="."] [node name="NorthBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/NorthBank"] position = Vector3(0, -3, 19) shape = SubResource("BankNSShape") [node name="SouthBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/SouthBank"] position = Vector3(0, -3, -19) shape = SubResource("BankNSShape") [node name="WestBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/WestBank"] position = Vector3(-23, -3, 0) shape = SubResource("BankEWShape") [node name="EastBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/EastBank"] position = Vector3(23, -3, 0) shape = SubResource("BankEWShape") [node name="Boardwalk" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/Boardwalk"] position = Vector3(0, 0.45, 0) shape = SubResource("BoardwalkShape") [node name="BoardwalkNorthRamp" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/BoardwalkNorthRamp"] position = Vector3(0, 0.155, 13) rotation_degrees = Vector3(9, 0, 0) shape = SubResource("BoardwalkRampShape") [node name="BoardwalkSouthRamp" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/BoardwalkSouthRamp"] position = Vector3(0, 0.155, -13) rotation_degrees = Vector3(-9, 0, 0) shape = SubResource("BoardwalkRampShape") [node name="FishingWater" type="Node3D" parent="."] [node name="MarshWater" type="Area3D" parent="FishingWater"] position = Vector3(0, 0.2, 0) collision_layer = 4 collision_mask = 0 monitoring = false script = ExtResource("2_water") location_tags = Array[StringName]([&"marsh"]) fish_pool = ExtResource("3_pool") [node name="Shape" type="CollisionShape3D" parent="FishingWater/MarshWater"] shape = SubResource("WaterShape") [node name="WaterRecovery" type="Node3D" parent="."] [node name="MarshRecovery" type="Area3D" parent="WaterRecovery"] position = Vector3(0, -2.3, 0) collision_layer = 8 collision_mask = 2 script = ExtResource("4_trigger") surface_height = 0.2 [node name="Shape" type="CollisionShape3D" parent="WaterRecovery/MarshRecovery"] shape = SubResource("RecoveryShape") [node name="SafeRespawns" type="Node3D" parent="."] [node name="BoardwalkNorth" type="Marker3D" parent="SafeRespawns"] position = Vector3(8, 0.58, 19) rotation_degrees = Vector3(0, 180, 0) script = ExtResource("5_safe") [node name="BoardwalkSouth" type="Marker3D" parent="SafeRespawns"] position = Vector3(-8, 0.58, -19) script = ExtResource("5_safe") [node name="EastBank" type="Marker3D" parent="SafeRespawns"] position = Vector3(23, 0.58, 7) rotation_degrees = Vector3(0, 90, 0) script = ExtResource("5_safe")