[gd_scene load_steps=21 format=3] [ext_resource type="Script" path="res://world/regions/graybox_region.gd" id="1_region"] [ext_resource type="Script" path="res://world/fishable_water_region.gd" id="2_water"] [ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="3_pool"] [ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_trigger"] [ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe"] [sub_resource type="BoxShape3D" id="ShoreShape"] size = Vector3(90, 6, 18) [sub_resource type="BoxMesh" id="ShoreMesh"] size = Vector3(90, 6, 18) [sub_resource type="BoxShape3D" id="DockShape"] size = Vector3(7, 0.4, 25) [sub_resource type="BoxMesh" id="DockMesh"] size = Vector3(7, 0.4, 25) [sub_resource type="BoxShape3D" id="DockRampShape"] size = Vector3(7, 0.35, 4) [sub_resource type="BoxMesh" id="DockRampMesh"] size = Vector3(7, 0.35, 4) [sub_resource type="CylinderMesh" id="TowerMesh"] top_radius = 2.4 bottom_radius = 3.4 height = 13 [sub_resource type="CylinderMesh" id="BeaconMesh"] top_radius = 1.4 bottom_radius = 1.4 height = 2.5 [sub_resource type="BoxMesh" id="CraneArmMesh"] size = Vector3(1, 1, 10) [sub_resource type="PlaneMesh" id="WaterMesh"] size = Vector2(90, 54) [sub_resource type="BoxShape3D" id="WaterShape"] size = Vector3(90, 0.2, 54) [sub_resource type="BoxShape3D" id="RecoveryShape"] size = Vector3(90, 5, 54) [sub_resource type="StandardMaterial3D" id="ShoreMaterial"] albedo_color = Color(0.7, 0.66, 0.5, 1) [sub_resource type="StandardMaterial3D" id="DockMaterial"] albedo_color = Color(0.58, 0.4, 0.2, 1) [sub_resource type="StandardMaterial3D" id="TowerMaterial"] albedo_color = Color(0.92, 0.9, 0.76, 1) [sub_resource type="StandardMaterial3D" id="BeaconMaterial"] albedo_color = Color(0.95, 0.28, 0.22, 1) [sub_resource type="StandardMaterial3D" id="WaterMaterial"] transparency = 1 albedo_color = Color(0.04, 0.3, 0.62, 0.84) [node name="CoastalDockRegion" type="Node3D"] script = ExtResource("1_region") region_id = &"coast" [node name="Visuals" type="Node3D" parent="."] [node name="Shore" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, -3, 22) mesh = SubResource("ShoreMesh") material_override = SubResource("ShoreMaterial") [node name="Ocean" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.2, -14) mesh = SubResource("WaterMesh") material_override = SubResource("WaterMaterial") [node name="MainDock" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.45, -3.5) mesh = SubResource("DockMesh") material_override = SubResource("DockMaterial") [node name="DockApproachRamp" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.155, 11) rotation_degrees = Vector3(9, 0, 0) mesh = SubResource("DockRampMesh") material_override = SubResource("DockMaterial") [node name="Lighthouse" type="MeshInstance3D" parent="Visuals"] position = Vector3(-32, 6.5, 20) mesh = SubResource("TowerMesh") material_override = SubResource("TowerMaterial") [node name="Beacon" type="MeshInstance3D" parent="Visuals"] position = Vector3(-32, 14, 20) mesh = SubResource("BeaconMesh") material_override = SubResource("BeaconMaterial") [node name="CraneArm" type="MeshInstance3D" parent="Visuals"] position = Vector3(17, 5, 19) rotation_degrees = Vector3(0, 0, 60) mesh = SubResource("CraneArmMesh") material_override = SubResource("BeaconMaterial") [node name="CoastLabel" type="Label3D" parent="Visuals"] position = Vector3(25, 3.2, 23) text = "COAST" font_size = 38 outline_size = 8 billboard = 1 no_depth_test = true [node name="StaticCollision" type="Node3D" parent="."] [node name="Shore" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/Shore"] position = Vector3(0, -3, 22) shape = SubResource("ShoreShape") [node name="MainDock" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/MainDock"] position = Vector3(0, 0.45, -3.5) shape = SubResource("DockShape") [node name="DockApproachRamp" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/DockApproachRamp"] position = Vector3(0, 0.155, 11) rotation_degrees = Vector3(9, 0, 0) shape = SubResource("DockRampShape") [node name="FishingWater" type="Node3D" parent="."] [node name="CoastalWater" type="Area3D" parent="FishingWater"] position = Vector3(0, 0.2, -14) collision_layer = 4 collision_mask = 0 monitoring = false script = ExtResource("2_water") location_tags = Array[StringName]([&"coast"]) fish_pool = ExtResource("3_pool") [node name="Shape" type="CollisionShape3D" parent="FishingWater/CoastalWater"] shape = SubResource("WaterShape") [node name="WaterRecovery" type="Node3D" parent="."] [node name="CoastalRecovery" type="Area3D" parent="WaterRecovery"] position = Vector3(0, -2.3, -14) collision_layer = 8 collision_mask = 2 script = ExtResource("4_trigger") surface_height = 0.2 [node name="Shape" type="CollisionShape3D" parent="WaterRecovery/CoastalRecovery"] shape = SubResource("RecoveryShape") [node name="SafeRespawns" type="Node3D" parent="."] [node name="DockApproach" type="Marker3D" parent="SafeRespawns"] position = Vector3(8, 0.58, 23) rotation_degrees = Vector3(0, 180, 0) script = ExtResource("5_safe") [node name="DockMidpoint" type="Marker3D" parent="SafeRespawns"] position = Vector3(0, 1.23, 0) rotation_degrees = Vector3(0, 180, 0) script = ExtResource("5_safe") [node name="LighthouseShore" type="Marker3D" parent="SafeRespawns"] position = Vector3(-24, 0.58, 24) rotation_degrees = Vector3(0, -135, 0) script = ExtResource("5_safe")