[gd_scene load_steps=5 format=3] [sub_resource type="BoxMesh" id="PerchMesh"] size = Vector3(5, 0.7, 2.2) [sub_resource type="CylinderMesh" id="PostMesh"] top_radius = 0.18 bottom_radius = 0.24 height = 2.5 [sub_resource type="StandardMaterial3D" id="WoodMaterial"] albedo_color = Color(0.46, 0.28, 0.13, 1) [sub_resource type="StandardMaterial3D" id="SignMaterial"] albedo_color = Color(0.95, 0.82, 0.42, 1) [node name="PelicanCoolerPerch" type="Node3D"] [node name="Visuals" type="Node3D" parent="."] [node name="Perch" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 1.65, 0) mesh = SubResource("PerchMesh") material_override = SubResource("WoodMaterial") [node name="WestPost" type="MeshInstance3D" parent="Visuals"] position = Vector3(-1.8, 0.7, 0) mesh = SubResource("PostMesh") material_override = SubResource("WoodMaterial") [node name="EastPost" type="MeshInstance3D" parent="Visuals"] position = Vector3(1.8, 0.7, 0) mesh = SubResource("PostMesh") material_override = SubResource("WoodMaterial") [node name="Sign" type="Label3D" parent="Visuals"] position = Vector3(0, 2.55, 0) text = "Sell to Pelicans\nfrom the Cooler" font_size = 30 outline_size = 8 billboard = 1 no_depth_test = true [node name="ConvenienceLabel" type="Label3D" parent="Visuals"] position = Vector3(0, 1.65, -1.15) text = "Available anywhere • 0.25x" font_size = 20 outline_size = 6 billboard = 1 no_depth_test = true