class_name TestWorld extends Node3D @onready var _water_trigger: PlayerWaterTrigger = %PlayerWaterTrigger @onready var _safe_respawn_points: Node3D = %SafeRespawnPoints func get_player_water_trigger() -> PlayerWaterTrigger: return _water_trigger func get_safe_respawn_points() -> Array[SafeRespawnPoint]: var points: Array[SafeRespawnPoint] = [] for child: Node in _safe_respawn_points.get_children(): var point: SafeRespawnPoint = child as SafeRespawnPoint if point != null: points.append(point) return points