[gd_scene load_steps=17 format=3] [ext_resource type="Script" path="res://world/regions/graybox_region.gd" id="1_region"] [ext_resource type="Script" path="res://world/fishable_water_region.gd" id="2_water"] [ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="3_pool"] [ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_trigger"] [ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe"] [sub_resource type="BoxShape3D" id="BankNSShape"] size = Vector3(58, 6, 10) [sub_resource type="BoxShape3D" id="BankEWShape"] size = Vector3(8, 6, 36) [sub_resource type="BoxMesh" id="BankNSMesh"] size = Vector3(58, 6, 10) [sub_resource type="BoxMesh" id="BankEWMesh"] size = Vector3(8, 6, 36) [sub_resource type="BoxShape3D" id="DockShape"] size = Vector3(10, 0.4, 7) [sub_resource type="BoxMesh" id="DockMesh"] size = Vector3(10, 0.4, 7) [sub_resource type="BoxShape3D" id="DockRampShape"] size = Vector3(4, 0.35, 7) [sub_resource type="BoxMesh" id="DockRampMesh"] size = Vector3(4, 0.35, 7) [sub_resource type="PlaneMesh" id="WaterMesh"] size = Vector2(42, 36) [sub_resource type="BoxShape3D" id="WaterShape"] size = Vector3(42, 0.2, 36) [sub_resource type="BoxShape3D" id="RecoveryShape"] size = Vector3(42, 5, 36) [sub_resource type="StandardMaterial3D" id="GrassMaterial"] albedo_color = Color(0.34, 0.65, 0.3, 1) [sub_resource type="StandardMaterial3D" id="DockMaterial"] albedo_color = Color(0.55, 0.34, 0.16, 1) [sub_resource type="StandardMaterial3D" id="WaterMaterial"] transparency = 1 albedo_color = Color(0.08, 0.43, 0.75, 0.82) [node name="LakeRegion" type="Node3D"] script = ExtResource("1_region") region_id = &"lake" [node name="Visuals" type="Node3D" parent="."] [node name="NorthBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, -3, 23) mesh = SubResource("BankNSMesh") material_override = SubResource("GrassMaterial") [node name="SouthBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, -3, -23) mesh = SubResource("BankNSMesh") material_override = SubResource("GrassMaterial") [node name="WestBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(-25, -3, 0) mesh = SubResource("BankEWMesh") material_override = SubResource("GrassMaterial") [node name="EastBank" type="MeshInstance3D" parent="Visuals"] position = Vector3(25, -3, 0) mesh = SubResource("BankEWMesh") material_override = SubResource("GrassMaterial") [node name="Water" type="MeshInstance3D" parent="Visuals"] position = Vector3(0, 0.2, 0) mesh = SubResource("WaterMesh") material_override = SubResource("WaterMaterial") [node name="WestDock" type="MeshInstance3D" parent="Visuals"] position = Vector3(-12, 0.45, 0) mesh = SubResource("DockMesh") material_override = SubResource("DockMaterial") [node name="WestDockRamp" type="MeshInstance3D" parent="Visuals"] position = Vector3(-19, 0.155, 0) rotation_degrees = Vector3(0, 0, 9) mesh = SubResource("DockRampMesh") material_override = SubResource("DockMaterial") [node name="LakeLabel" type="Label3D" parent="Visuals"] position = Vector3(-25, 3, 20) text = "LAKE" font_size = 38 outline_size = 8 billboard = 1 no_depth_test = true [node name="StaticCollision" type="Node3D" parent="."] [node name="NorthBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/NorthBank"] position = Vector3(0, -3, 23) shape = SubResource("BankNSShape") [node name="SouthBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/SouthBank"] position = Vector3(0, -3, -23) shape = SubResource("BankNSShape") [node name="WestBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/WestBank"] position = Vector3(-25, -3, 0) shape = SubResource("BankEWShape") [node name="EastBank" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/EastBank"] position = Vector3(25, -3, 0) shape = SubResource("BankEWShape") [node name="WestDock" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/WestDock"] position = Vector3(-12, 0.45, 0) shape = SubResource("DockShape") [node name="WestDockRamp" type="StaticBody3D" parent="StaticCollision"] [node name="Shape" type="CollisionShape3D" parent="StaticCollision/WestDockRamp"] position = Vector3(-19, 0.155, 0) rotation_degrees = Vector3(0, 0, 9) shape = SubResource("DockRampShape") [node name="FishingWater" type="Node3D" parent="."] [node name="LakeWater" type="Area3D" parent="FishingWater"] position = Vector3(0, 0.2, 0) collision_layer = 4 collision_mask = 0 monitoring = false script = ExtResource("2_water") location_tags = Array[StringName]([&"lake"]) fish_pool = ExtResource("3_pool") [node name="Shape" type="CollisionShape3D" parent="FishingWater/LakeWater"] shape = SubResource("WaterShape") [node name="WaterRecovery" type="Node3D" parent="."] [node name="LakeRecovery" type="Area3D" parent="WaterRecovery"] position = Vector3(0, -2.3, 0) collision_layer = 8 collision_mask = 2 script = ExtResource("4_trigger") surface_height = 0.2 [node name="Shape" type="CollisionShape3D" parent="WaterRecovery/LakeRecovery"] shape = SubResource("RecoveryShape") [node name="SafeRespawns" type="Node3D" parent="."] [node name="WestDockApproach" type="Marker3D" parent="SafeRespawns"] position = Vector3(-25, 0.58, 8) rotation_degrees = Vector3(0, -90, 0) script = ExtResource("5_safe") [node name="NorthShore" type="Marker3D" parent="SafeRespawns"] position = Vector3(0, 0.58, 24) rotation_degrees = Vector3(0, 180, 0) script = ExtResource("5_safe") [node name="SouthEastShore" type="Marker3D" parent="SafeRespawns"] position = Vector3(25, 0.58, -23) rotation_degrees = Vector3(0, 45, 0) script = ExtResource("5_safe")