NETFISHING Pre-Alpha Playtest 0.1 Version 0.1.0-prealpha Thank you for trying this early private playtest. NETFISHING is currently a local gameplay prototype for a future multiplayer-first game. Networking and multiplayer are NOT implemented in this build. INSTALLATION 1. Extract the entire ZIP into a new folder. 2. Keep the executable and netfishing.pck together. 3. Launch netfishing.exe on Windows or netfishing on Linux. Windows may show a warning for an unsigned application. This private build is not code signed. Only run a copy received from the playtest organizer. Linux users may need to allow execution: chmod +x netfishing CONTROLS Move W / A / S / D or left stick Jump Space Sprint Shift Sneak Ctrl Slow walk Alt Rotate camera Hold right mouse, or use right stick Cycle active hotbar slot Mouse wheel Select hotbar slot 1 through 9 Zoom camera Shift + mouse wheel Cast / withdraw / reel Left mouse Cooler, Bag, and Logbook Tab Game Menu / back Escape Open Fishing Shop E while near the shop FISHING - Hold left mouse to select cast distance, then release to cast. - The target preview shows whether the selected landing point is fishable. - While waiting, hold left mouse to withdraw the bobber. - A bite starts the chase automatically. - Hold left mouse to advance the green catch meter. - At barriers, use distinct left-click presses to damage the barrier. - Do not let the red chase meter catch the green meter. - Accessibility auto-click can be enabled in Settings. - Approach the bright Fishing Shop booth and press E to open it. - The Fishing Shop buys one Cooler fish at a time for full base value. - Buy Coffee, Energy Drinks, Snacks, and Fish Finders as Bag supplies. - Drag supplies from Bag to the hotbar and left-click in READY to use one. - Coffee improves movement; other supplies temporarily improve fishing. - The Cooler starts at 12 fish; buy permanent capacity expansions at the shop. - Reel Speed upgrades increase authoritative green reeling progress. - Barrier Power upgrades increase damage per valid barrier action. - Shop upgrades persist in the local progression save. - Escape closes shop confirmations before closing the shop itself. FEATURES TO TRY - Movement, jumping, camera rotation, and zoom - Short, medium, and maximum-distance casts - Valid water and invalid land casts - Manual withdrawal before a bite - Barrier-and-chase catching - Accessibility auto-click settings - Catch showcase and fish size variation - Cooler, Bag, Logbook, favorites, and sorting - Basic Fishing Rod equipment and the 1–9 hotbar - Pelican selling and wallet updates - Physical Fishing Shop sales and persistent fishing upgrades - Save, Continue, New Game, and Delete Save - Game Menu and persistent camera settings - Water-entry recovery from several shores SAVES AND SETTINGS Progression and settings are stored in Godot's per-user application-data directory, outside this extracted game folder. Delete Save removes progression but preserves settings. Windows: %APPDATA%\Godot\app_userdata\NETFISHING\ Linux: ~/.local/share/godot/app_userdata/NETFISHING/ This is an early save format. Keep expectations modest and report any failure to Continue, save, sell, favorite, or retain an individual fish. FEEDBACK Please include: - Your operating system and whether you used mouse/keyboard or controller - What you were doing when a problem occurred - Whether the issue repeated after restarting - Screenshots or a short recording when useful - How movement, casting, chase pressure, barrier clicking, menus, and camera controls felt KNOWN PRE-ALPHA LIMITATIONS - Multiplayer/networking is not implemented. - Fish and character art are temporary. - UI and balance values are placeholders. - There is no audio. - There is no installer or automatic updater. - Windows builds are unsigned.