Refine casting, rod feedback, and withdrawal

This commit is contained in:
Alexander Sellite 2026-07-25 12:06:19 -04:00
parent bba93eb3e5
commit e3d86b1cb8
7 changed files with 700 additions and 12 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3]
[gd_scene load_steps=11 format=3]
[sub_resource type="BoxShape3D" id="GroundShape"]
size = Vector3(30, 1, 30)
@ -21,6 +21,9 @@ albedo_color = Color(0.42, 0.25, 0.12, 1)
[sub_resource type="PlaneMesh" id="WaterMesh"]
size = Vector2(40, 25)
[sub_resource type="BoxShape3D" id="FishableWaterShape"]
size = Vector3(40, 0.5, 19.5)
[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
transparency = 1
albedo_color = Color(0.1, 0.45, 0.7, 0.72)
@ -65,3 +68,12 @@ material_override = SubResource("DockMaterial")
position = Vector3(0, 0.2, -27)
mesh = SubResource("WaterMesh")
material_override = SubResource("WaterMaterial")
[node name="FishableWater" type="Area3D" parent="."]
position = Vector3(0, 0.2, -29.75)
collision_layer = 4
collision_mask = 0
monitoring = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="FishableWater"]
shape = SubResource("FishableWaterShape")