Refine casting, rod feedback, and withdrawal
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parent
bba93eb3e5
commit
e3d86b1cb8
7 changed files with 700 additions and 12 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3]
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[gd_scene load_steps=11 format=3]
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[sub_resource type="BoxShape3D" id="GroundShape"]
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size = Vector3(30, 1, 30)
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@ -21,6 +21,9 @@ albedo_color = Color(0.42, 0.25, 0.12, 1)
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[sub_resource type="PlaneMesh" id="WaterMesh"]
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size = Vector2(40, 25)
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[sub_resource type="BoxShape3D" id="FishableWaterShape"]
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size = Vector3(40, 0.5, 19.5)
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[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
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transparency = 1
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albedo_color = Color(0.1, 0.45, 0.7, 0.72)
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@ -65,3 +68,12 @@ material_override = SubResource("DockMaterial")
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position = Vector3(0, 0.2, -27)
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mesh = SubResource("WaterMesh")
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material_override = SubResource("WaterMaterial")
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[node name="FishableWater" type="Area3D" parent="."]
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position = Vector3(0, 0.2, -29.75)
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collision_layer = 4
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collision_mask = 0
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monitoring = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="FishableWater"]
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shape = SubResource("FishableWaterShape")
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