Refine casting, rod feedback, and withdrawal
This commit is contained in:
parent
bba93eb3e5
commit
e3d86b1cb8
7 changed files with 700 additions and 12 deletions
|
|
@ -31,6 +31,9 @@ const FishInventoryType = preload("res://inventory/fish_inventory.gd")
|
|||
@onready var _spring_arm: SpringArm3D = %SpringArm3D
|
||||
@onready var _camera: Camera3D = %Camera3D
|
||||
@onready var inventory: FishInventoryType = %Inventory
|
||||
@onready var _cast_origin: Marker3D = %CastOrigin
|
||||
@onready var _fishing_rod: Node3D = %FishingRod
|
||||
@onready var _fishing_rod_tip: Marker3D = %FishingRodTip
|
||||
|
||||
var _gravity: float = float(ProjectSettings.get_setting("physics/3d/default_gravity"))
|
||||
var _camera_dragging: bool = false
|
||||
|
|
@ -171,3 +174,26 @@ func set_movement_enabled(enabled: bool) -> void:
|
|||
if not enabled:
|
||||
velocity.x = 0.0
|
||||
velocity.z = 0.0
|
||||
|
||||
|
||||
func get_fishing_rod_tip() -> Marker3D:
|
||||
return _fishing_rod_tip
|
||||
|
||||
|
||||
func get_fishing_rod() -> Node3D:
|
||||
return _fishing_rod
|
||||
|
||||
|
||||
func get_cast_origin_position() -> Vector3:
|
||||
return _cast_origin.global_position
|
||||
|
||||
|
||||
func get_facing_direction() -> Vector3:
|
||||
var facing: Vector3 = -_visuals.global_basis.z
|
||||
facing.y = 0.0
|
||||
if facing.is_zero_approx():
|
||||
facing = -global_basis.z
|
||||
facing.y = 0.0
|
||||
if facing.is_zero_approx():
|
||||
return Vector3.FORWARD
|
||||
return facing.normalized()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue